Thunderbrd
C2C War Dog
All cultures need to have a corresponding unitcombat. DH explained how to resolve it though I'm not sure what it should look like if the dependency tag was used to do so (still... there's no other use on these than to define the culture of the unit so it sounds like the dependency may work by simply making sure that the culture is in the definitions.)I can handle all of these, if you want. Or at least try to, if i need help i will let ya'll know.
EDIT: - ArtInfo '' not found,,, All this is that whom ever did these left out "Art/Units/megafauna/" on the nif/shader lines
ie: Had on almost all : "example"
<NIF>german_zebra_cavalry/hussar.nif</NIF>
<KFM>Art/Units/unique/russia/cossack/russiancossack.kfm</KFM>
<SHADERNIF>german_zebra_cavalry/hussar.nif</SHADERNIF>
should be:
<NIF>Art/Units/megafauna/german_zebra_cavalry/hussar.nif</NIF>
<KFM>Art/Units/unique/russia/cossack/russiancossack.kfm</KFM>
<SHADERNIF>Art/Units/megafauna/german_zebra_cavalry/hussar.nif</SHADERNIF>
EDIT:
I was just thinking, shouldn't the PUNK's in the core tech tree, be moved to the Alt-Timelines also??
Dieselpunk
- ART_DEF_BONUS_DIESELPUNK not found (because its an Art/Empty.nif slot)
- BONUS_STEAMPUNK in units/ Unit Combat
- BONUS_CYBERPUNK in units/ unit combat
- BONUS_ATOMPUNK in units/ unit combat (All of these should NOT matter, they are in CIV4UnitCombatInfos which should NOT matter because it is now a separate folder, but TB would know better sense its his file??)
Biopunk
- BOUNS_BIOPUNK in Civilizations/ unit art style type
- BONUS_BIOPUNK in Alt_timelines\Cyberpunk\ buildings
- BUILDING_PHEROMONE_LAB Alt_timelines\Cyberpunk\ buildings (These should be ok also, as in above also??? TB???)
Dont know what your saying about the "Craft stuff" on Hydro's stuff?? thats a different ballgame???
Otherwise it's just a matter of defining the unitcombat in its own modular file in the module rather than the core.
The applications of these cultural unitcombats haven't come into play quite yet of course.