What should they do for Civ 4

I like the one about assigning a particular religion to a government. Nice way to play around with what ifs.
 
Originally posted by BarryB
I like the one about assigning a particular religion to a government. Nice way to play around with what ifs.

Religion is too touchy. I'm sorry, but many will be offended.

I want to be able to form coalitions to stop people from invading others or to pressure two sides to stop a war.

I would also like to see the ability to revive a civ if wanted. Like in WW2, where France becomes a nation again.
 
Zarn, those two are good suggestions.
 
Originally posted by Zarn


Religion is too touchy. I'm sorry, but many will be offended.


Oh for crying out loud :rolleyes:

Must....not...go...into...rant........m..m..mode.....

++++failed!

The irony of a game that is supposed to span 6,050 years of human history avoiding the driving force behind just about every element of that same history because someone might be 'offended' is quite scary. This in the same game where you can have Germans quite easily annihilating Indians, English performing ethnic cleansing on the French and vice versa etc...

Quite frankly I was more offended by the fact that my mother nation was given a great big 'mostly harmless' sticker and plonked with a useless UU that has nothing whatsoever to do with English history.

++++rant mode over.
 
If Rise Of Nations come as its promised, it will overshadow any further game, even civ4 or aoe3...
edit:
You could work like a mediator to stop wars between two civs you're in peace with.
And you could threaten another arrogant country, like some we know today, that if this country attacks another, you will attack.
 
Tell me if this sounds good:

Instead of just being able to go to an unclaimed tile on the map, and bulding a city, or improving it, I think that you should have to make a new command to "Claim Territory". And then, you could do whatever you want to it... AND, unless you had right of passage, you couldn't walk on any other civilizations territories. You would have to own the territory next to theirs to walk on one of their tiles... This would make the game MUCH more competitive, because you would have to protect ALL of your territory, not just the little bit of it that is occupied by cities, colonies, or improvements...
 
Would love to see better diplomatic options as listed above. Something to the sense of mimicing real world diplomacy.
 
gugalpm,

If Rise Of Nations come as its promised, it will overshadow any further game, even civ4

This looks a really promising game and if so it will do a lot more than you say. It will take away the pressure on civ 4 to go in that direction (because all you tactical, closet wargamers will have Rise of Nations to satisfy your bloodlust:)).

So CIV 4 can emerge as what the original civ should have been destined to become, a game that looks at the whole weave of civilization, culture technology, philosophy, trade, diplomacy (and its extension by other means:)); it can look at the dynamics of change, ebb and flow (at the moment the game is on an ever upward spiral for (most of) the starting civs and especially the one you are playing). Etc. etc. etc..........

Just so you realize, I'm not doing down the other stuff. I will probably buy that game as well. But it would be an incredible bonus if I got the CIV that could have been.

For you, RoN will overshadow other games; for me, CIV 4 will do that nicely!
 
What I'd really like to see in Civ, and maybe this can be implemented in mods :
I hate when I find a tech before everybody else and start working on a wonder, and then the AI finds the tech too and builds the wonder before me because it had pre-built it. I think you should be allowed to build a wonder (standard or small) when you discover the tech of course but I think you should not be allowed to switch production to the new wonder. That would make the wonder be a very special project that you may want to start only if you think you can make it, and this would give more credit to science and less to production.
So : switch wonder to sthg else, why not, but switch unit or improvement or wonder to wonder, never !
 
Originally posted by kryszcztov
What I'd really like to see in Civ, and maybe this can be implemented in mods :
I hate when I find a tech before everybody else and start working on a wonder, and then the AI finds the tech too and builds the wonder before me because it had pre-built it. I think you should be allowed to build a wonder (standard or small) when you discover the tech of course but I think you should not be allowed to switch production to the new wonder. That would make the wonder be a very special project that you may want to start only if you think you can make it, and this would give more credit to science and less to production.
So : switch wonder to sthg else, why not, but switch unit or improvement or wonder to wonder, never !

:thumbsup:

I hate the 'cascade' effect where you have been building three seperate wonders and are half-way through them when one Civ discovers the tech, instantly trades it with all other civs for next to nothing and then builds it faster than you causing all other civs to switch to the second wonder you were building, which they build faster than you again moving everyone on to the 3rd which they then build faster because it was already building the other two before it.

Leaving you with three techs you researched faster, three cities building wonders which it fails to complete and a bemused 'how did they do that?' Expression.

Here's a case in point:

I discovered Invention and started Leo's Workshop with a 17 prod city. It already had a few turns buildign something else before I switched.

10 turns later the French discover Invention and start building it. They then build it 10 turns faster than I did causing everyone else to switch to Sistine Chapel. The Japs built that moving everyone on to another one...

I 'Investigated City' to find out what production the French city was on that built Leo's in 20 turns...17, same as mine. To my knowledge they werent building any other wonders before it.

They werent in any wars to get Leaders either.

:mad:
 
Civ4?

(1) allow for locking allies as in AoE2, or a more historical method for reliable allies (e.g USA and UK)

(2) allow for airfields, towers, and outposts to be built in ally's territory

(3) allow diplomacy option ---> ask civs to stop warring against another civ (e.g. SMACx)

(4) allow for allied civs to enter each other's cities (e.g. SMACx)

... more later.
 
I hope instead of coming out with CIV4, they will do some of the fixes and minor modifications that they should be doing.

If they do a Civ4 (should I just say when), personally, I'd like to see FEWER techs and buildings. As it is the game takes dozens of hours to complete. It's overinvolved and should be more strategic and less fine details.
 
I would like to be able to weapon inspections :) . For instance, in a game I was just playing the Americans had started on a lone continent so they were behind in tech. They declared war on me and my iron clads beat there galleons etc. Then I invaded their continent and burned their continent to teh ground after a long struggle and bombardment etc. Anyway, I dont want huge concesions out of them, it isnt worth it to get cities that will just flip back or to conquer the rest of their dessert island, but I dont want em building up and distracting me again. What if I put as a term "weapons inspection". You could specify how many of each type of unit they could have, then you could build a "inspector" unit which can travel freely in their territory. If you catch them with unauthorized weapons you can force them to destroy it or declare war. It would have been worth it to me to keep selling techs and resources to em and keep em as friends than to have to fight an easy war of 50 or so turns like it actually played out. This is actually realistic in terms of real history too. I think religions would be a good idea. Age of Mythology had religions albeit ancient ones. Medeavel: Total War has modern religions like Catholocism and Islam. Heck im a Catholic and I wasnt offended that they put my religion in. Even though the Pope can declare war. And even though he beat me in a war and invaded my territory. But what about countries that change religion. Plus the ancient religions that are extinct now.
 
My hope is a civ has its own religion and laguage, and conquering a nation be completed not only if it loses its cities but as a combination of culture,religion,and language convertion. So revolutions can take place, and nations re-exist.
As for people beeing offended, always for any reason someone is beeing offended for things that for others are just normal. Religion is attached to human history and can not be ignored.
Diplomacy should include more despotic aliances like NATO or Warsaw Pact and Athenean Aliance where one nations wish should be rule to the others forcing them to give units money, and declare or stop war etc. Slaves should be included and an option some nations becoming to exist later from barbarian tribes or huge empires or culture mixing and reaching the technology level of neighbours or predominant state
 
Originally posted by Iulianus
My hope is a civ has its own religion and laguage, and conquering a nation be completed not only if it loses its cities but as a combination of culture,religion,and language convertion. So revolutions can take place, and nations re-exist.

yes! that's brilliant!:D I want to see the return of civil wars from civ2, new nations and so on, could make fighting a war a lot easier. More UU's would be nice as well, like one for each era. the british modern unit could be the challenger 2 and the us unit could be the M1 Abrams and so on.
 
REBELS!! If your people are unhappy, maybe a hidden nationality unit called "Paramilitary" or "Seperatist" appears near the city and attacks it.

All civilizations go through very violent revolutions where the civ is severely weakened and a new leadership emerges. Maybe when a civ hits a certain point in time, a second civ splits off of it taking a bunch of cities with it and its leader is Jefferson Davis or Chiang Kai Shek or something.

Anyways, I think Civ 4 needs to have more random events too, and the ability to use chemical and biological weapons. Maybe you launch a missile and it creates a large area of pollution and only kills people & troops while leaving buildings untouched. Also, when you conquer a city, too many buildings are destroyed. Whenever I take over a civ its like rebuilding the thing from the damn dark ages.
 
Yeah I want the ability to grant conquered territories their independence again, like what happened with all the great empires in recent history. Maybe you can grant the conquered cities independence one city at a time thus ensuring their weakness, or you can totally revive their entire nation.

It isn't easy to stamp out 2000 years of culture. You certainly can't destroy it just by invading and destroying their temples and crap, because it still exists in people's hearts. Maybe when you conquer another civilization they will continually rebel and randomly put guerrillas around their city tiles for decades to come like in real life.

Also I'd like more flexible diplomacy. I'd like to be able to mediate conflicts between other nations, and I'd like to be able to buy and sell military units like what happens in real life. Like when the Soviets invaded Afghanistan, the Americans gave them tanks and guns and whatnot.

Another big issue, I want each civilization to look unique. As it is, each civ's units are just cookie-cutter versions. French tanks look exactly like German tanks. Zulu infantry and Viking infantry both look alike (???). I want each civ's units to at least look like the actual military units they fielded throughout history. As it is I've had to add a thousand flavor units to my custom games just to get this effect.
 
Originally posted by bbcrackmonkey
French tanks look exactly like German tanks.

:lol: you picked a pretty bad example there... you'll note that the Germans get the Panzer, therefore their tanks do look different. ;)
But I do get what you're saying- and you can make them all look different. Just look through the creation and customization forum. There are tons of civ-specific units there, especially tanks and such. You can pretty much customize every civ as you like.
 
Whenever I take over a civ its like rebuilding the thing from the damn dark ages.

That's what happens when something as significant as a "Civilization" declines. Your conquest of a city represents not a battle but an era coming to an end.
 
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