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What slows turn time more: map size or # of civs?

I've heard trade routes are very demanding, more so than the other two you mentioned it would seem.
 
So does anyone know tips for improving performance? Does reducing leader animation do anything?

Map size is definitely an issue for me. Even if you eliminate all the other civs. I've conquered the world before, and turn times can get very lengthy near the end, even with only a couple of cities left and everything else owned by me. This is on Greatest Earth map which is about 110 X 94 or something like that. Trade routes could be to blame, but usually that slow down is when I'm selecting them to renew or select routes.

My CPU is about 9 years old, and with only 8 Gigs of RAM, I can only do so much. I do have a good GPU though.
 
I've found disabling the night/day works well once the map starts getting filled out.

Disable animated movies.

Turn off dynamic lighting, but leave shading and blooms on or it looks awful. And high quality rather than ultra.

I haven't limited traders yet, but will start doing so. I can see the game do a stop/jump when the traders move, and that is with less than 50 routes. I'm gonna try 10.

Also, avoid loading an advanced game if you've been playing, or the reverse, starting a fresh game after playing a massive one, without exiting completely to desktop and restarting.
 
Number of civs definitely makes a difference in the beginning (u.e a standard map packed with 12 civs and extra city states definitely takes longer at the start). That might just be because there are more cities in the beginning as well.
 
This is actually a topic I've been looking for a good answer on for awhile. It's been a problem for me in every civ game, and it's been especially bad with Civ VI. I have a pretty damn good computer - solid state hard drive, plenty of RAM, etc. but no matter what, the game ends up having the time between my turns literally take a minute each once I'm in the medieval period.

I do play on epic speed and have been using 8 Ages of Pace (used to use the mods the slowed culture and science trees only, but find this mod is better as it deals with GP points, wonders, etc. too). I know this slows it some - it definitely means that city states have time to spam units which I believe is part of the problem. However, the map will still have good chunks unsettled by the time turns begin taking forever. Not long after time between turns start taking forever, my actual turns begin to lag as well - a mouse click will be registered a second or two after I make it, the screen will drag...

I've tried going from large to standard maps - though I dislike that. I like having at least 6 or 7 other civs to play against (I prefer 8 or 9 honestly) and a standard map is really too small for that to be fun.

Not sure what to do beyond reducing graphics and resolution, which I have done already.
 
@Ever Adrift That sounds a lot worse than what I have (also running 8AoP as well as a few other mods like AI+, normal speed though). Used to playing at least on Standard maps, but often larger than that. Standard has 7 other civs to play against though. As for graphics, I'm running everything highest quality. And that's on a (admittedly high-end) laptop.

As for the slowing down of turn times, I heard barbarians tend to slow it down quite a bit as well, but as I said, my laptop is good enough that I don't really notice anything all that much, and on top of that I've been playing without barbarians recently as they typically hurt the AI much more than me.
 
I'm afraid of playing the Creek (despite I'm loving the early game similar to how I loved the Shoshones).... because when you can see the unit movement of everyone you aren't at war with, that is going to slow down turn times a lot, no?
 
I've heard trade routes are very demanding, more so than the other two you mentioned it would seem.

When I play on large size maps the trader unit starting a new route late in the game is the only time my game lags, so you may be on to something here.
 
I've also confirmed (at least on my system), there is a memory leak in this game. It isn't huge, but I did have a game where turn times (between turns) were becoming outrageous, and I had closed the game for some reason, started back up, and turn times weren't nearly as bad. It's not a huge issue, the game was still playable, albeit slow.
 
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