When I asked how many workers we have that wasn't a rhetorical question. Anyone know the answer?
As I think you're aware, since it's so early in the game...... Zero.
In Six turns our capital will be size two, at which point Chieftess has instructed the DP to start production of our first Worker.
I estimate this Worker will take about 9 turns to complete after growth.
So approx. 15 turns till our first worker in total. (actually an equal amount of turns to if we started building the worker right now).
And FYI:
We will have Agriculture in 4 turns.
Both Mining and Mysticism will take 8 turns after that (even after growth), so 12 turns to finish our first tech after Agriculture.
So Agriculture + Mining gives us the three "main" improvements (roads, mines, irrigation) 3 turns before we get our first worker.
I assume you're trying to get at is "Why are we researching worker techs without any workers?" The answer is a sort of a chicken and the egg scenario.
No point to build workers without stuff for them to do. But then no point in giving our non existent workers things to do, since we don't have 'em.