Tecibbar
unliving
1. Building too many workers. In early game, when I reach pop cap, I build workers. They cost maintainance, and the hammers could be invested in better places.
2. Research pottery/build granary too early. Land first, then development.
3. Not enough military. I usually bribe warmongers to attack each other, too much a gamble.
4. Retiring when things go wrong. I really should have tried to make a comeback after I lost half my cities.
5. Not spying enough before and during war. I could have taken a capital with my knights in 2 turns. Instead, I waited until my catapults healed.
2. Research pottery/build granary too early. Land first, then development.
3. Not enough military. I usually bribe warmongers to attack each other, too much a gamble.
4. Retiring when things go wrong. I really should have tried to make a comeback after I lost half my cities.
5. Not spying enough before and during war. I could have taken a capital with my knights in 2 turns. Instead, I waited until my catapults healed.