fluffy465
Chieftain
- Joined
- Jun 27, 2016
- Messages
- 23
Considering the size of this mod and the 4GB limit imposed by 32-bit executables, It seems pretty important to reduce the memory usage. Usually the advice is to reduce the map size, number of turns, or number of civs. While that does work it might change the experience of the game.
What I'm mainly curious about is how much the texture resolution affects the memory usage. If I were to enable the low texture resolution in the settings, how much memory does it save? Also, does it affect the resolution of the icons associated with different techs, buildings, etc.? I would hope it does, because I suspect those images take up quite a bit of memory.
I should make it clear that I don't expect there to be a setting that will magically allow for gigantic maps with 100 civs at eternity speed to never crash. I'm just curious what non-gameplay changes that could be made to reduce the chance of running out of memory.
What I'm mainly curious about is how much the texture resolution affects the memory usage. If I were to enable the low texture resolution in the settings, how much memory does it save? Also, does it affect the resolution of the icons associated with different techs, buildings, etc.? I would hope it does, because I suspect those images take up quite a bit of memory.
I should make it clear that I don't expect there to be a setting that will magically allow for gigantic maps with 100 civs at eternity speed to never crash. I'm just curious what non-gameplay changes that could be made to reduce the chance of running out of memory.