Here's a list of new things that i noted in the interview on thursday. Some of them might have been discussed that I've overlooked, some I've got another point from than what has been discussed here, and some i mention again because I believe they should be on the list

Sorry if something is already on the list - choose whatever you like:
* Trade routes doesn't explore (0 sight at least)
* Great works in the interview: +2

, +2 tourism from both great works - era seems to have a saying in this bonus
* Tourism victory: Meet all civilizations as soon as possible to start the "tourism counter" before their culture rises too much
* Tourism levels:
** 10% : Exotic
** 30% : Familiar
** ~50 - 65% : Popular
** 100% : Influential
* Remormation belief: End the piety policy tree - tourism boost was mentioned
* New spy type - Diplomat: Boosts tourism
* Unhappy cities can flip
* Scramble for Africa-scenario:
** No fog of war on the ocean
** Continent shape always the same
* Less Warmonger assigned, less backstabbing, more friendly advise on your military status rather than attacking
* More new national wonders: Some related to tourism in some degree
http://www.nypost.com/p/blogs/gamer...ew_world_sZhj5uO9GQNRqOKvkfpnpL#axzz2PRlQypse
NY Post interview with Ed Beech.
Players will be able to select an ideologyCommunism, Fascism, or Democracyeach with immediate and long-lasting effects on both military strength and culture. In a direct response to player feedback, creating and promoting art is now a worthwhile pursuit.
Did the ideologies change name from order, autocrazy and freedom, or did Ed just change the name for the interview?
@ Bite: Your post still says "order, autocrazy and freedom".
The Louvre's 4 Great-Work-slots have to be filled with 2 artworks and 2 artifacts from different era and different nationality each to gain the theming-bonus. One artwork might come from one of your own artists. The other one has to be from a foreign artist!
Unless it is possible to trade art (which I doubt), conquering cities with some Great Works in it should be the only possibility to get access to this foreign artworks.
Shouldn't this be added?
I been thinking (know thi isn't a guessing forum, so I'll make it short), but could also be granted by CS

End of thinking!
Is it just me, or is that not a harbour/seaport in Lisbon?
On internal trade routes (transfer production after Workshop or food after Granary), the Escapist article also states that "The best part of these internal Trade Routes is that you're actually producing these resources, rather than draining them from the city of origin." which answers one question that folks have been asking.
I find this very interesting, but honorstly I was hoping it wouldn't - a bit unrealistic

However, it makes the domestic routes more interesting, not just when starting new cities / building wonders.
-"Trade routes last for 30 turns before being eligible for renewal"
...
-"Resolutions can also be useful for making up short-falls in your own game, so if you find yourself lagging behind in the science department, you can propose a resolution that makes researching technologies that others have already discovered quicker for those that have not. Other options include proposals that nations desist their nuclear weapons programme (though it does not disarm those already stockpiled) or to ban city-state trade. Each resolution also highlights those leaders that will be happy with you for proposing it and those that will be peeved by your meddling."
World Congress Resolution: One World Religion
Some interesting stuff I think deserves it space on the overview (sorry Bite, just making sure you didn't miss it, that's all

...)
World Congress:
First to contact all civs (and have researched Printing Press) is only guaranteed to host the
first World Congress.
What about adding the information from this picture? Also seems the UN council is out.
[*]World Congress automatically turns into the U.N. mid-way through the atomic age;
From this vide:
http://www.youtube.com/watch?v=htFD1jlZwyw (4:31): Nau is a UU for Portugal and can sell "exotic goods" for CS. Once per ship, if CS is farther from capital, it gains more gold.
From the video
3:00: New mission type (see Sydney and Wittenburg, both maritime, but I doubt that nothing but a coincidence). Secondly, Hanoi is a CS, so Vietnam is most likely not a new civ.
4:29: Are those mines new, or where there always this belt on the left hand side of the tile improvement?
4:34: Yet another mission, this time with Genova. Seems like they want to get a trade route established. I find that pretty certain though nothing can be concluded.
And some other points from the interview:
* New screenshots in the next few weeks
* 2013, fall: Patch-release - to balance out strategic weakpoints found by players (to make the game more difficult)
Not included, but...
* % Corporations
* % Global warming: Shirk "Not in Brave New World, but you never know what the future will bring" (Alpha Centauri-remake?)