What We Know About Brave New World

From Gamersglobal.de ...

There are 16 policies in the ideology group - 7 at level 1, 4 at level 2 and 3 at level 3 which you can acquire. Presumably the other two are acquired in some other way, or by the first to open that ideology.

Difficult to understand the Google translate of the site, but it implies that getting 2 at level 1 will enable a level 2, and a third level 1 will enable another level 2 and a level 3. It seems that the levels are themselves in policies, and that you only need 5 level 1 and level 2 from 4 policies to release all of the level 3 options.

Es gibt sieben Rang-1, vier Rang-2- und drei Rang-3-Slots, sodass ihr maximal 14 der 16 Politiken der jeweiligen Ideologie erwerben könnt. Ihr dürft immer nur einen höheren Rang frei schalten, wenn seine zwei „Nachbarn“ auf dem vorherigen Rang bereits besetzt sind, wobei sich jeweils zwei höhere Ränge einen unteren Rang teilen. Klingt komplizierter als es ist, ihr braucht schlicht zwei Rang-1-Politiken, um eine Rang-2-Politik wählen zu dürfen, mit dem dritten Rang 1 wird dann der zweite Rang 2 frei, und das schaltet gleichzeitig den ersten Rang 3 frei. Um alle Rang-3-Politiken wählen zu können, sind fünf Rang-1- und alle vier Rang-2-Politiken nötig.

There are seven rank-1, four rank-2-ranked and three-3-slots, so you can purchase a maximum of 14 of the 16 policies of the respective ideology. You may only use always outrank free if his two "neighbors" are occupied on the previous rank already being shared by two higher ranks of a lower rank. Sounds more complicated than it is, you need simply two rank-1-policies in order to choose a rank-2-allowed policy, with the third rank 1 then the second rank 2 freely, and on simultaneously releases the first rank 3. To select all the rank-3-policies can, five rank-1-and-2-rank all four policies are needed.
 
The first page mentions the Royal Library having a benefit tied to great works. I don't see this mentioned in the thread. Any idea where this was confirmed?
 
From Gamersglobal.de ...

There are 16 policies in the ideology group - 7 at level 1, 4 at level 2 and 3 at level 3 which you can acquire. Presumably the other two are acquired in some other way, or by the first to open that ideology.

Difficult to understand the Google translate of the site, but it implies that getting 2 at level 1 will enable a level 2, and a third level 1 will enable another level 2 and a level 3. It seems that the levels are themselves in policies, and that you only need 5 level 1 and level 2 from 4 policies to release all of the level 3 options.

You need two tenets that are next to each other to open up a tenet in the next higher tier, so it is a pyramid, with a few extra slots at the bottom. I don't really get the idea that there are 16 tenets but only 14 slots. It seems from the description that the slots will have fixed tenets in them in the same way the policy trees have now. Maybe, as you say, the two bonus tenets you get for being the first to accept that ideology are not available to anyone else.
 
The other 2 tenets are probably the opener and the finisher.
 
The other 2 tenets are probably the opener and the finisher.

Possible, although I got the impression from the early comments from Firaxis about ideologies, about how you could run different flavors of ideologies (say Marxism vs Maoism) by picking different tenets, that it would be hard, if not impossible, to fill up the ideology trees, so that a finisher would make much sense.
 
Possible, although I got the impression from the early comments from Firaxis about ideologies, about how you could run different flavors of ideologies (say Marxism vs Maoism) by picking different tenets, that it would be hard, if not impossible, to fill up the ideology trees, so that a finisher would make much sense.

Unless it's for unlocking 2 in the final tier or something.
 
i thought i read somewhere that you unlock two extra tenets if you are the first to finish your ideology tree, or was that speculation?
 
i thought i read somewhere that you unlock two extra tenets if you are the first to finish your ideology tree, or was that speculation?

I believe it was if you finish up the Piety Tree
 
i thought i read somewhere that you unlock two extra tenets if you are the first to finish your ideology tree, or was that speculation?

Correct and it has been added, please remember that this is not a discussion thread guys
 
there were a number of inconsistencies in the article so I and others are waiting for confirmation from another source before being added
 
As you can see in this image, when you look at Geneva in the city states list, establishing a trade route is a new city state quest.
(Yeah, it's a bit obvious, but wanted to mention it for completeness :) )
 
Did mention that earlier, but honorstly can't remember if it was this thread or another. Obviously a trade mission though not confirmed. My bet is that it's just a natural expansion of the road mission, and a good one since the road mission was just anBit expense in the long run.

But for this article I think we can be 99% certain and add "Trade missions from CS to the list if Bite wants to (added Morocca in brackets, so I guess he can consider doing that with this icon ;) ).
 
Thanks to MARDUK80 for posting this source.

Going through, I can only see a few confirmed details:
examiner.com said:
The Nau has greater movement range and sight range, so it can travel farther and see farther than the caravel counterpart it replaces. (...) Feitorias will grant players a duplicate of whatever luxury resource that City-State produces.
So the Feitoria does duplicate the luxury resources, and from the wording only luxury resources (so we still have to ally City-States to have their strategic resources, I think).
Also, the Nau gets both a +1 :c5moves: movement and a sight bonus (possibly +1 sight when compared to the Caravel?).

examiner.com said:
When civilizations reach the Atomic Era, the World Congress becomes the United Nations, and a new (and permanent) resolution will be put forth, to elect a World Leader. Earning that title will earn players a Diplomatic Victory, winning the game.
World Congress becomes the United Nations in the Atomic Era, thus enabling the diplomatic victory.

examiner.com said:
Players can create Archeologists in any city that has a University, and send him to the Antiquity Site to create a dig. After three turns, players will be given the option of extracting an artifact (which becomes a Great Work that players can put in a Museum to generate Tourism), or make the site a Landmark and earn them Culture instead.
It takes three turns after starting an Archaeological Dig to get the artifact/landmark.


It's mainly just slight details that got resolved, but I figured I posted them anyway.
 
From a previous source we heard the Feitoria gives you an additional unit of that city state's resource. (1 without ally, 2 with) So this seems a bit contradictory then?
 
From a previous source we heard the Feitoria gives you an additional unit of that city state's resource. (1 without ally, 2 with) So this seems a bit contradictory then?

It would make more sense if it was only luxury resources. The Portuguese weren't exactly famed for their trading in horses and base metals.
 
The examiner article appears to have a number of new confirmations, but it also has a number of obvious errors, so these make me skeptical about the accuracy of the rest. The Archaeologist requiring a University and 3 turns for a Dig have been mentioned in other articles, so they ring true.
 
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