Here are my notes...
From Rev3Games video
@ Bite
- According to the video in the link above - 2 unique luxury resources for
2 first cities on another continent than the capital?
- Different ideologies gives a negative tourism bonus (-34% seen twice in two different games)
- East India Company (national wonder since in between two other national wonders in city building list)
- Two unknown promotions (see Berber Cavalry)
- Cargo ship: Range just 30??
- "Swap Great Works": Let's you swap with great works (no resistance from other civilization??)
- Different ideologies gives riot?? (see the Zulus at 2:11).
- "Preferred ideology is
freedom" at 2:11 - did anyone notice this?
- Liberty policy: New SP on the left. Still seems to have something to do with a settler.
- Commerce policy: 2 new SP.............................................
- Diplomats provide propaganda if different ideologies, which gives a tourism boost (+25%)
From tech tree screenshot
- Military Science: New unit, maybe just a unique (was the Moroccan unique a gunpowder horseman?)
- Ecology: New building
Working through the tech tree
Printing Press : Zoo replaces Theatre, adds Globe Theatre and an upgrade
Has the theatre been totally removed. I find the theatre more relevant than the zoo. Hate when things get removed rather than just changed.
Biology : An upgrade, probably an additional Trade Router per Well-of-Souls
Um, what..?
Nuclear Fission : A building (Possibly UN or Internet)
Telecommunications : A building, probably Internet
No. The internet is a new tech. Fun fact - you can invent the internet before the computer. On the other hand I guess that realistic since you could imagine a world with devices that could be using the internet. But then again they would be some sort of a computer themselves so I guess it's hard to imagine internet without the computer after all.
The new building on Flight is the Prora wonder.
Are you sure? New units are usually on the right of the other units, right..? Seen before, but still not sure what it is. An airship?
I really like the congress screen and how it seems to be working. Now it makes sense about these delegates and how you can choose what they should be voting for and what to vote against.
Some of my thought on the game is that hapiness is once again made easier with both new SP and tenets giving you

.
- 1:39: What is that tile with the road between the two workers? What is that unit to the very right - not settler, right?
Can someone tell me what
this wonder near Jakarta is?, both the one on the right and on the left.
UA: Gateway to Africa; Receives +3 Gold

and +1

Culture for each International Trade Route with a different civ or City-State. The Trade Route owners receive +2 Gold

for each Trade Route sent to Morocco.
So it seems that this is the first civilization where another player gets a bonus for interacting with this civ - if I read it correctly.
I'm just going over the IGN video.
Do you have a link for this? Can't find it on YouTube.
Piety Opener: Build Shrines and Temples twice as fast, unlocks building the Great Mosque of Djenne.
There seems to be several wonders that SP enables. I wonder if it is only national wonders or if it's a new thing that there can be set retirements for world wonders.
From this screenshot
Seems to be a new tile improvement for the American civil war scenario after researching engineering. Either it's the first time there a scenario specific improvement in the game, or there's a new tile improvement for the standard game. It looks a lot like a railroad, but why would they make new graphic for something that already has some graphic.
From this screenshot
Seems as if there is no UA for the union but just scenario rules. Strange... :-\
The third level 3 tenet in autocracy is missing. But I can say that it's called "Clausewitz Legacy". Since the three level 3 tenets are related to a specific victory, it has to be related to military. After seeing the video mutiple times with frame-per-frame pause, I was not able to see the text but I could see a "25%". This could be maybe the same as the finisher of the old autocracy SP which gives a 25% bonus to all units for fifty turns.
Nice catch! I simply could catch it, not even by going through it frame-by- frame. But wouldn't call it victory specific, though helpful for winning the game.
That indeed seems to be the case with World Congress projects, well spotted, Deggial!
I've made a screenshot of it:
Hum, not sure I get this. If you add up the numbers you find that the project had a total of 3.185,07 hammers where only 2.894 hammers where needed. So is this because more then 291,07 hammers were added on the last turn to surpass the required hammers?