Culture Bomb
Warlord
- Joined
- Feb 3, 2010
- Messages
- 298
I agree with the posts saying that we need a better combat system than "units attack one at a time with maybe some collateral damage thrown in."
You may laugh at me for even mentioning this game, but I firmly believe that the combat system in Civ: Call to Power was a big step in the right direction. (A group of units fought all together, in ranks. Those with ranged attacks could shoot from the rear rank, while those with assault fought at the front.)
There should be some way that more than one city can work together to build a wonder, without a return of the "caravan bombing" abuse of Civ II. To talk about the Great Wall being built "in" one particular city is silly; building a wonder should be something the whole civilization contributes to.
The same should apply to some buildings - hydro plants are generally not built in cities but near the appropriate sources of power.
You may laugh at me for even mentioning this game, but I firmly believe that the combat system in Civ: Call to Power was a big step in the right direction. (A group of units fought all together, in ranks. Those with ranged attacks could shoot from the rear rank, while those with assault fought at the front.)
There should be some way that more than one city can work together to build a wonder, without a return of the "caravan bombing" abuse of Civ II. To talk about the Great Wall being built "in" one particular city is silly; building a wonder should be something the whole civilization contributes to.
The same should apply to some buildings - hydro plants are generally not built in cities but near the appropriate sources of power.