What Would Gandhi Do? - AI Rebalancing Mod

Would there be any value (if it is possible) in allowing denouncements to expire after a set number of turns? All too often I get the denounced early in the game and that country and I are hostile for the rest of the game. Perhaps allowing denouncements to expire would permit countries attitudes to range from hostile to friend. For example, early in the game a specific country was was my enemy, but now they are my friend.
 
Would there be any value (if it is possible) in allowing denouncements to expire after a set number of turns? All too often I get the denounced early in the game and that country and I are hostile for the rest of the game. Perhaps allowing denouncements to expire would permit countries attitudes to range from hostile to friend. For example, early in the game a specific country was was my enemy, but now they are my friend.

I don't know the exact mechanism but I guess the AI perceives you as a threat the nearer you are. Usually the more space is between two civs the more likely is a DoF. I think a near civ will stay "guarded" or neutral for most of the time and denounce you if he is much stronger military or if you warmonger. As I posted earlier one AI civ always seem to be hostile towards you.
 
If they wanted the AIs to act more alive, what they should have added is random compliments instead. It'd boost player morale... and if no one's complimenting your military you can take the hint. :lol:

They do compliment you, on economy, military, and science at least. Just probably not at the high levels where they get so many bonuses. That's been in since 1.0 too.
 
Finally back and will start sorting through all this discussion and see what to implement
 
You can. Next version will be out this week. I am doing some testing to add a bit more teeth back to the AI. I over-nerfed warmongering, and plan to add it back a bit.
 
Hi, Sneaks!
Some report on v3:
Playing a tiny map with 6 civs on Prince, I tried a full warmongering game
(PWM, CSD mods plus WWGD)

First I attacked Russia, took one city, the capital.
This meant not much change with AI diplo. Even Russia went back to friendly, as I remember...
Then I attacked Spain and took 2-3 cities. Some change, but still not much.
Then I took Madrid too, and thus killed off Spain.
This was the moment that all AIs denounced me and after this I was taken as danger:
no Open Border, no trade, nothing. But still, they were only guarded...

Yes, I think AI is a bit too friendly now, but the direction with WWGD is OK, I believe...
 
I joined in my continent's universal DoF fest, and as expected, noticed zero benefits from my usual abstention. Specifically, I had no better trade relations, and the DoF's didn't prevent the AI from denouncing each other eventually. Experimenting, I went with only a warrior and and an archer (my promoted scout) until about 1000 AD. At that point I built four chu-ko-nus, and let that ride until a break building SS parts, when I cranked out some MI and Rocket Artillery. I avoided war by bribing my neighbors to attack each other several times. This was the case even though I culture-bombed one of my Friends. (I've repeated these comments in the Balance-Combined thread.)
 
Would it be possible for you to make a standalone mod with only the DoF cancel button?
Or maybe Thalassicus can do this as part of his unofficial patch?
 
How about reducing the effect of having a friend backstab you? It often leads to chain reactions of denunciation. Also, if possible include a time limit for the offence that an AI player takes form your actions e.g after 50 turns after your last peace treaty they forgot you declared war on them or after 100 turns they forget your past warmongering.
Make denunciations and DoF cancellable? So if you cease denouncing Songhai then their friend America won't continue to take offence (i.e. the negative effect the past denunciation had on your relationship is removed)
Also set a time limit for an AI taking offence over your alliance with a city state (after they are below at 60 influence with it for example)
If you could add those in, it would be great XD

Shorter than 50 turns, the Al needs to stop remembering what happenned 2000 years ago, or even 30 years. Despite all the terrible things that Germany and Japan did in WW2, all the countries have forgiven them and befriended them now. A world without forgiveness is ridiculous. Maybe you can spend extra culture on apologizing to other countries for denouncing them or anything agressive. Ending friendships shouldn't cost culture. And there should only be penalties for things you have done wrong. So if you are on bad terms with them then they will denounce you. But if they denounce you, that shouldn't put you on worse terms with them unless you choose to take it that way. They shouldn't denounce you because "They have denounced us."
 
I will see what I can do about that. Right now, forgiveness is primarily determined by leader flavor.
 
It stands to reason though, that if the AI is expected to not hate you forever, it should not like you forever either.

It seems like people are wanting two different things out of this mod. Some are looking for a more effective AI, and some are looking for a more peaceful AI. Maybe split this off into a one-off peaceloving AI (WWGD), and then do future releases under a different mod name to indicate AI improvement, rather than AI peacemongering?

Your project, though. Your call.
 
It stands to reason though, that if the AI is expected
to not hate you forever, it should not like you forever either.

It seems like people are wanting two different things out of this mod. Some are looking for a more effective AI, and some are looking for a more peaceful AI. Maybe split this off into a one-off peaceloving AI (WWGD), and then do future releases under a different mod name to indicate AI improvement, rather than AI peacemongering?

Your project, though. Your call.

A completely peaceful Al wouldn't be very fun, but maybe an emotive Al. It's personality will be based on the way a real life person thinks, they will like generous gifts and peaceful happy nations, and will not like warmongers and people who adopt different policies. There should also be the strategic Al who should, in every way, mimic a human gamer. If France settles right next to your capital I would get very angry and you probably would too. So the Al should get angry at that, that is legitimate. BUT, if France destroys China and Persia, that doesn't get you very angry. In fact, you're happy that Napoleon got rid of your competition. So there shouldn't be any penalties for warmongering. The Al must try to win the game, but that doesn't mean they should wage war all the time. Yes, building too many wonders makes the human angry, but going to war in the past means nothing. You don't want to give the human the advantage of not having to get angry or happy at things whch don't matter to them winning thne game.
 
I just finished another game where I built virtually no units, finishing with a warrior, a swordsman, one rocket artillery and one destroyer, with the last two built for no good reason. I won the space race while at war the last half of the game with England, whom I held off at first by using my two CS allies in her way, and then by bribing Japan to declare war on her.

What I've noticed is that if you can get friendly relations early on - not even official Friend status - then it's easy to maintain that all the way at least to the late stages of the game. This is likely to happen if your neighbors aren't too close at the start. If there are close neighbors, then building an early warrior force to not seem "puny" is essential to avoiding a hostile reaction that is then hard to change.
 
Trying to get this out soon. Patience! Was working on projects for call to power mod as well as putzing with some new possible yield types
 
Trying to get this out soon. Patience! Was working on projects for call to power mod as well as putzing with some new possible yield types

Take your time - I'm happy with it as is. But what this mod might do fascinates me, so I try to pass along as many patterns as possible.
 
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