What would you change?

Okay I found a new sound effect for sacrifice but I cant find anything I like better for Raise Skeleton. If anyone know of one, link it here and I'll check it out.
 
The little burst of music for the founding/spread of the Order grates with me a little. It just doesn't sound very 'Ordery' to me - Enya seems more Fellowship of Leaves territory. Any chance of something less fluffy?
 
To give a second opinion, I think it fits. :D Order music = gregorian or angelic singing in the local Basilica.
 
Well, if i could...
I would...

<.<
>.>

Release 0.16...:)

Otherwise i just agree that the schematic that would show present mana types owned would be great...
 
Moon Hunter said:
Well, if i could...
I would...

<.<
>.>

Release 0.16...:)

Otherwise i just agree that the schematic that would show present mana types owned would be great...

Yeah, I made another pass at that and failed again last night. But I'll keep trying. Remember I dont have any programming experience so everything I do is a new challenge for me.
 
I cant think of anything right now... but I'll keep this in mind.

Oh well, btw, this is a Civ4 problem in general, and I dont know if it can be fixed. But is it possible to make it possible keep drawn lines when game is saved/loaded?
 
I love and I am addicted to this mod. My 2 biggest pet peeves with it are:

1) When playing in a Hotseat game the Tech Tree screen does not work properly. You get an amalgam of yours and whoever else is playing for the tech you have learned so far, and what techs you are headed for.

2) Whenever someones Adaptive/Insane trait comes upyou get the Debug Event leader has trait message pop up. drives me crazy
 
Nimbus said:
I love and I am addicted to this mod. My 2 biggest pet peeves with it are:

1) When playing in a Hotseat game the Tech Tree screen does not work properly. You get an amalgam of yours and whoever else is playing for the tech you have learned so far, and what techs you are headed for.

Does it do the same thing in vanilla civ or is this a ffh thing?

2) Whenever someones Adaptive/Insane trait comes upyou get the Debug Event leader has trait message pop up. drives me crazy

This is fixed in 0.16.
 
Some techs need a custom FfH text instead of the vanilla one. Plato and St Exupery are cool guys, but I guess they never lived in this world :)
 
Since the skeleton sound has already been named (creepy), I'll go for something that still annoys me: I use to give my workers multiple commands (shift + click), and in vanilla civ, the action buttons stay at their place and a undo/delete last order button appears at the end of the action button list. In FfH, the undo/delete button appears somewhere at the beginning and the order is screwed up. It should be an easy fix if you know where the order is defined.
 
Originally Posted by Nimbus
I love and I am addicted to this mod. My 2 biggest pet peeves with it are:

1) When playing in a Hotseat game the Tech Tree screen does not work properly. You get an amalgam of yours and whoever else is playing for the tech you have learned so far, and what techs you are headed for.

Does it do the same thing in vanilla civ or is this a ffh thing?

Sadly, it is just a FFH thing, just played a test in vanilla to the year 1000BC and it never was a problem
 
When I subdue animals they often comes one plot away from the unit, making them very vulnerable (and other gets killed by another animal). I think they should be moved to the same plot as the unit that took over them.

Another think about this, maybe some scout units should have some minor chance to take over animals right from the start, but only 5-10% or so, and the promotion raise it to 75%.
 
About insane/adaptive, i cant figure out how to tell what the leaders new traits are. Am i just missing something?

Also every civ has the same text when a city is captured install a new governer or burn baby burn, destroys the FFH illusion. Just as your immersed you get this crapy vanilla message.
 
tyrantpimp said:
About insane/adaptive, i cant figure out how to tell what the leaders new traits are. Am i just missing something?

Just mouseover the Balseraphs' flag next to the minimap. It should tell you what traits you have at the moment.

Edit: Drat, I got beat to it for once... :p
 
M@ni@c said:
To give a second opinion, I think it fits. :D Order music = gregorian or angelic singing in the local Basilica.

Though it is rather weird the Order tune always sings about the Calabim. ;)
 
Kael said:
I agree, thats why the Xuenay's strategy tags have been added to the dawn of man screen for every civ. Hopefully we can polish and improve them so players can have a quick reference on what each civ does.

that sounds great.

A suggestion forsomething to include: The Grigori Luomnatar unit starts with Command, which lets it enslave units it defeats. This would be something I woulda definately rather known about without having to figure it out by killing something :) (i mean, there is no mention of this in the 'pedia or unit description other than that it has Command)
 
The help text for the new unit button arrangement ("Arrange buttons horizontally", e.g.) often lingers on screen, obscuring information text on the selected unit. If you mouseover any other way of displaying the buttons, the irritating text goes away. But it is definitely irritating having to do this every third turn or so. Is there a way to force that help-text to decay?

The sea-bourne fireball stutter is even more irritating, but I know that bug has been sighted scopred and :sniper: in 0.16. :rockon:

Can't think of any other repetative irritants, at least not now. :)

Speaking of sounds, are the vampire voice clips drawn from the Dain playstation games? They sound familiar. That was a pretty cool game.
 
Zuul said:
When I subdue animals they often comes one plot away from the unit, making them very vulnerable (and other gets killed by another animal). I think they should be moved to the same plot as the unit that took over them.

Same thing when capturing slaves.
 
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