Kael
Deity
Okay I found a new sound effect for sacrifice but I cant find anything I like better for Raise Skeleton. If anyone know of one, link it here and I'll check it out.
Moon Hunter said:Well, if i could...
I would...
<.<
>.>
Release 0.16...![]()
Otherwise i just agree that the schematic that would show present mana types owned would be great...
Nimbus said:I love and I am addicted to this mod. My 2 biggest pet peeves with it are:
1) When playing in a Hotseat game the Tech Tree screen does not work properly. You get an amalgam of yours and whoever else is playing for the tech you have learned so far, and what techs you are headed for.
2) Whenever someones Adaptive/Insane trait comes upyou get the Debug Event leader has trait message pop up. drives me crazy
Originally Posted by Nimbus
I love and I am addicted to this mod. My 2 biggest pet peeves with it are:
1) When playing in a Hotseat game the Tech Tree screen does not work properly. You get an amalgam of yours and whoever else is playing for the tech you have learned so far, and what techs you are headed for.
Does it do the same thing in vanilla civ or is this a ffh thing?
Mouse over the flag in the bottom right corner.About insane/adaptive, i cant figure out how to tell what the leaders new traits are. Am i just missing something?
tyrantpimp said:About insane/adaptive, i cant figure out how to tell what the leaders new traits are. Am i just missing something?
M@ni@c said:To give a second opinion, I think it fits.Order music = gregorian or angelic singing in the local Basilica.
Kael said:I agree, thats why the Xuenay's strategy tags have been added to the dawn of man screen for every civ. Hopefully we can polish and improve them so players can have a quick reference on what each civ does.
Zuul said:When I subdue animals they often comes one plot away from the unit, making them very vulnerable (and other gets killed by another animal). I think they should be moved to the same plot as the unit that took over them.