Silverkiss
NekoChan
Dwarfs are between 4,27 and 4,92 feet (1,30 and 1,50 meters) according to the D&D rulebook.
Zuul said:When I subdue animals they often comes one plot away from the unit, making them very vulnerable (and other gets killed by another animal). I think they should be moved to the same plot as the unit that took over them.
Another think about this, maybe some scout units should have some minor chance to take over animals right from the start, but only 5-10% or so, and the promotion raise it to 75%.
Grey Fox said:Same thing when capturing slaves.
Zuul said:Kael, what are your thoughts on this?
just use Sentry instead (though not it MP, it doesnt work)Hypnotoad said:Here's something else from Vanilla that bothers me:
I'm out adventuring early in the game. My scout gets hurt. I tell him to fortify until healed. A bear comes along and eats him. What I want is "sentry until healed." Once that bear showed up my scout should have woken up and run away. It knows it can't take on a bear.
formless blob said:One small thing with the adaptive trait: It would be nice if the trait you lose is removed before you get to select a new one. That way you can see what you really have, and chose the lost one again if you want.
Sureshot said:just use Sentry instead (though not it MP, it doesnt work)
Sentry and any command you give it that has it not move or attack that turn, will heal the same amount per turn as tho youve hit "rest until healed" (which is only different in that it might not get the fortify bonus and stops once your unit is healed instead of when a unit is near)
Sureshot said:ya, but id hate having my units on heal in a stack waking up every turn because enemies are near... you just gotta pick one and accept it lol
Xanikk999 said:One change that i really hate that somebody on the team did was give a defense penalty in desert.
This is unrealistic first of all, because you dont lose any defense just because your out in the open. Of course you dont get a defense bonus either.
But just because your out in the open doesnt make your army formation or armor any weaker. So i kinda dont get this change.
I guess i can live with the movement penalty in deserts if only to make the malakim unqiue.
Xanikk999 said:One change that i really hate that somebody on the team did was give a defense penalty in desert.
This is unrealistic first of all, because you dont lose any defense just because your out in the open. Of course you dont get a defense bonus either.
But just because your out in the open doesnt make your army formation or armor any weaker. So i kinda dont get this change.
I guess i can live with the movement penalty in deserts if only to make the malakim unqiue.