I think Civ VI still sits in a place where the AI is hurting the reception of the game even if the game obviously sells well. I think it hurts the reputation of Firaxis and 2k in the long run. Personally I don't need an AI that plays at a super advanced level, I'm a fan of AI's that sometimes does make the occasional mistake that the player can exploit. I like the character it gives to the AI. I don't have a problem with the occasional Settler trying to get to a city spot unguarded, I don't have a problem with them occasionally settling in a questionable spot loyalty-wise. Keyword is occasionally obviously. But Civ VI still has quite a lot of areas where it's just broken. I just had a game where I played an island map, took over one of Australia's cities on the coast though I was pretty roughed up at the end of it. And, as it turned out, Australia just kept churning out galleys in the rest of his cities (this was early on in the game). He had a much bigger navy than I did and what did he do with it? Absolutely nothing. He kept building them and then they just sat there, not moving, not doing anything except allowing my pitiful archers sink them on by one. They could've easily taken their city back, no problem whatsoever. No strategy needed, just smashing into the city. As a sidenote, he also kept building archers in the abovementioned city before I conquered it, which is good... but, he never let it stay in the city, he always moved the archer out so I could easily kill it. Again, what the hell? It had targets to shoot from within the city. I don't think that's asking for "great AI", it's just asking for an AI that works. But it's broken, in many ways. And it is in my experience not uncommon at all to see this kind of strange behavoir.