This is true. However, do you think the fact that people don't know how long it actually takes in between turns, or are underestimating the time, indicates something as well? If they were concerned about the wait time, then they'd presumably give a more accurate measurement, so maybe the evidence, whilst not giving an accurate measurement of turn wait time, do show us that a lot of people don't really notice long wait times.
Yes, it does mean something. I already conceded in another thread that while I don't understand it, losing 2 hours per game doesn't seem to bother most people. My suspicion, however, was that this is a hidden drain on people's enjoyment of the game that they don't realize. A poll like this fails in all ways:
1. It does not expose actual times
2. It does not prompt people to consider the true issue
3. It is actually EXTREMELY misleading. If my market research professor a few years back saw this thing she'd have a FIT.
A better approach to this would be to create 2 polls:
1. A means of estimating the amount of time people would care about losing time in an individual game. I'm almost 100% certain that everyone has a limit they're willing to tolerate vs not, but that limit varies. There are lots of ways to approach this question and eliminating bias would be difficult. This is the primary reason I didn't make a poll. If I thought the devs cared enough or it would be useful to the community, I'd have made it.
2. A poll that times an exact turn time on an exact map size and speed on a specific turn, with a stop watch, that clearly excludes players who have not gone out of their way to specifically time it. Possibly, a save could be provided as a benchmark. A few of these at different years/map sizes/difficulties would give an accurate picture. Is it worth the effort though? I'm thinking not. Firaxis probably knows its turn times, and that it lags turns with things like animating off-screen actions.
Now, onto some specific things about this poll that REALLY need to be addressed for it to be even remotely reasonable:
1. Thread title completely undermines the intent of the poll, and is throwing people off.
2. The poll itself lacks instructions that make it clear.
3. Range overlap. 10, 20, and 40 are all choices that could be voted into 2 different stratifications. Which do people pick? It won't be consistent.
4. Leaving numbers out! There is NO WAY to pick 21-29 seconds, it's simply not an option. The exact same is true of 51-59 ----> if your machine takes that time you technically shouldn't vote because it isn't an option

.
5. Redundancy: The poll is redundantly redundant unless someone can somehow explain the difference between 0 second turn times and "almost instantaneous". Isn't a 0 turn time instantaneous? Wouldn't that then mean "almost instantaneous" is actually in the 0-10 range?
6. Speaking of 0-10, it has a longer numerical range than other options, and this tends to lead to bias
7. There is absolutely no reason to represent some choices in all text and others in numbers in this poll. That DOES effect answers. Options should be as uniform as possible. Changing units of measurement is iffy too.
A better range set would be:
0-9 sec
10-19
20-29
and so on, and then maybe a final answer choice like:
60 or more seconds.
Although one can and probably should run the ranges longer than that, because people have indicated longer turn times than that.
I DO realize that I'm going a little overboard here because it simply grates on my training

, but at the same time polls like this are very misleading. I don't want people linking me to this later as if it's some kind of useful proof.