DarkFyre99
Prince
- Joined
- Jan 3, 2006
- Messages
- 419
There seems to be two main camps when it comes to the definition of the word "economy."
The first camp defines "economy" as inputs (cottages/commerce and specialists) and how they're transformed into outputs (research, gold, espionage, culture). What is done with the outputs has little bearing on the type of economy.
The second camp defines "economy" as inputs, and what is done with the outputs after the bills have been paid, and espionage is kept at a level the player finds comfortable, for a total economic strategy. What is done with the outputs has a bearing on the type of economy.
Where things get confusing is that both camps speak of "cottage economies" and "specialist economies," but mean entirely different things. The first camp sees the phrase "cottage economy" and thinks "an economy where your inputs are cottages." An economy based upon cottages where most of what's left goes into research is as much a cottage economy as one where most of what's left goes into espionage for spy missions, primarily to steal techs from the tech leaders.
The second camp sees the phrase "cottage economy" and thinks "an economy where your inputs are cottages, where commerce is transformed into research, after some is changed into gold to pay your bills, and some is transformed into espionage points so you can keep an eye on your rivals." An economy based upon cottages where most of what's left goes into espionage is not a cottage economy, but instead an espionage economy.
So here's your chance to weigh in. Is an economy the sum of inputs and outputs? Or is an economy a strategy about what you do with what's left of the output after the essentials have been taken care of? Is it something different, or do you just not care?
The first camp defines "economy" as inputs (cottages/commerce and specialists) and how they're transformed into outputs (research, gold, espionage, culture). What is done with the outputs has little bearing on the type of economy.
The second camp defines "economy" as inputs, and what is done with the outputs after the bills have been paid, and espionage is kept at a level the player finds comfortable, for a total economic strategy. What is done with the outputs has a bearing on the type of economy.
Where things get confusing is that both camps speak of "cottage economies" and "specialist economies," but mean entirely different things. The first camp sees the phrase "cottage economy" and thinks "an economy where your inputs are cottages." An economy based upon cottages where most of what's left goes into research is as much a cottage economy as one where most of what's left goes into espionage for spy missions, primarily to steal techs from the tech leaders.
The second camp sees the phrase "cottage economy" and thinks "an economy where your inputs are cottages, where commerce is transformed into research, after some is changed into gold to pay your bills, and some is transformed into espionage points so you can keep an eye on your rivals." An economy based upon cottages where most of what's left goes into espionage is not a cottage economy, but instead an espionage economy.
So here's your chance to weigh in. Is an economy the sum of inputs and outputs? Or is an economy a strategy about what you do with what's left of the output after the essentials have been taken care of? Is it something different, or do you just not care?