I would love to be able to play civ 2, alpha centaurai and populous the begining on my dual core vista 64 bit PC. New games are just no where near as good as these. Alpha centauri was the best ever game ever and they cant even make a sequel.
1. Playing a game doesn't take as long; even with a lot of cities/units, it moves faster than either of the two subsequent games.
2. I like to micromanage and do everything myself.
3. Waging war in any other Civ game is a nightmare. Civ I boils down to pure luck. Civ III, forget warfare period. You're not going to win. At all. I've heard tales of people "winning" a war and once in a while maybe even a city changing hands, but these involved dozens of artillery units bombarding a city for at least ten turns before the lone defending spearman was weakened sufficiently for a force of ten modern armor units to be able to defeat him.
PLUS: Civ3 improved the air units, but nerfed the espionage.
Out of interest, what about Civ 3 air units strikes you as an improvement ? I dislike them a lot and I've never grasped why that model was considered an improvement.
I disliked the range restriction for the Civ2 fighters, and that the human
player had to count the squares. One square miscounted, and you lost
the unit -- and the enemy had nothing to do with it. Similarly, for the Civ2
bombers, it was a pain to have to manually rebase them, stepping-stone fashion, manually.
1. By default they run on a windowed mode
Actually both are in civ4, they are just tied to eachother. As a unit is hurt it's power goes down. These effectively are it's hitpoints. It's firepower is the average of that number and it's fully healed power.That said, firepower and hitpoints are two ideas that it was really bad to remove from Civ III and IV.
Actually both are in civ4, they are just tied to eachother. As a unit is hurt it's power goes down. These effectively are it's hitpoints. It's firepower is the average of that number and it's fully healed power.
It's realistic, I doubt that a severely wounded guy is as good a shot as the guy would be unwounded, or that a tank would shoot better and move faster then it would if it only had one track left, with smoke pouring out the back.![]()
Yeah, but it's the actual inflicted damage that counts, not how big of a hole in the empty ground where nothing is that actually counts.