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What's the first mod you want?

Discussion in 'Civ6 - Creation & Customization' started by usadefcon1, Sep 24, 2016.

  1. Elhoim

    Elhoim Iron Tower Studio Dev

    Joined:
    Nov 3, 2004
    Messages:
    2,041
    Gender:
    Male
    Location:
    San Isidro, Argentina.
    Hovering over the city banner showing which tiles are being worked (very useful when using builders and seeing which tile to improve). City radius preview for settlers. Quick turns mod that activates quick animations on non-player turns.
     
  2. vonboy

    vonboy Chieftain

    Joined:
    Jul 9, 2015
    Messages:
    3
    I'd really love a game creation mod that splits gamespeed into a few different options, like research speed, production speed, and growth speed. At least then, I wouldn't have to go into the xml files and change the cost of every item myself (That's about my limit with modding so far :p)
     
  3. Brackenspore

    Brackenspore Prince

    Joined:
    May 5, 2015
    Messages:
    599
    Wonders, need more wonders.
     
    George Abitbol likes this.
  4. David12596

    David12596 Warlord

    Joined:
    Jul 15, 2014
    Messages:
    149
    I would like to see a mod that reduces warmonger penalties. increase the tech cost and/or reduces eureka bonus, and improves some of the AI diplomatic values (that issue with them saying to move troops away from their borders when the units are in your borders). Overall AI improvements would be a bonus.
     
  5. qadams

    qadams Bohemian

    Joined:
    Jan 2, 2014
    Messages:
    684
    Location:
    Ruritania
    Wonder Race! I gotta have the good 'ol tasty wonder race mod. :yumyum:
     
  6. zaloglu2211

    zaloglu2211 Chieftain

    Joined:
    Oct 20, 2015
    Messages:
    27
    Gender:
    Male
    Location:
    Istanbul, Turkey
    City name changer, in-game editor and a Turkish civilization.
     
  7. Brackenspore

    Brackenspore Prince

    Joined:
    May 5, 2015
    Messages:
    599
    Wonders. Someone can make at least one Wonder? :sad: Taj Mahal, Statue of Liberty and etc.
     
  8. civcrashed

    civcrashed Chieftain

    Joined:
    Oct 23, 2016
    Messages:
    17
    > Germany is circling one of my cities with units
    > Sumeria asks for joint war against Germany
    > I agree since Germany is clearly posturing against me & this gets me an ally
    > Instant warmongering denouncement from Arabia and China despite the positioning
    > Fight entirely defensive war against Germany
    > Sumeria establishes peace with Germany, I guess? No idea what was going on that side of the world.
    > Sumeria denounces me for warmongering. You know the people who asked me to declare joint war. fudge THEM.
     
  9. indradiva

    indradiva Warlord

    Joined:
    Aug 17, 2014
    Messages:
    170
    I'd like a mod that shows the next tile that the city is going to grab. Or simply tell me where can I find this info in the game.
     
  10. PonderThis

    PonderThis Chieftain Supporter

    Joined:
    Nov 15, 2014
    Messages:
    96
    Yes, what he said. Well, an update to PerfectWorld3(v5b) to be precise.
     
  11. George Abitbol

    George Abitbol Prince

    Joined:
    Jul 3, 2013
    Messages:
    503
    Location:
    Wish Lorraine
    Railraods.
     
  12. Chinese American

    Chinese American Hamtastic Knight

    Joined:
    Aug 23, 2001
    Messages:
    432
    Location:
    Chinatown, USA
    A mod to make city management front and center, like Civ 4 and before. Players should want to spend 50% of the game time in the city screen, not the 1% now.
     
  13. pezit

    pezit Chieftain

    Joined:
    Nov 8, 2005
    Messages:
    32
    Change eurekas to only give 10-15% of the tech.
     
  14. Orivaa

    Orivaa Chieftain

    Joined:
    Jun 18, 2014
    Messages:
    17
    I want an IGE (in-game editor) mod. My absolute favourite thing in Civ 5 was to make every wonder possible, and I did this by editing the tiles with IGE into the ones I needed. I want to be able to do the same in Civ 6.
    Also the ability to build wonders everywhere within a city zone.
     
  15. David12596

    David12596 Warlord

    Joined:
    Jul 15, 2014
    Messages:
    149
    Same thing happen to my friend in a online game. Gandhi asked my friend to do a joint war against Egypt. He said yes. Few turns later Gandhi peaced out with Egypt and Gandhi denounces my friend for being a warmonger.
     
  16. helpless_writer

    helpless_writer Warlord

    Joined:
    Dec 15, 2006
    Messages:
    182
    Location:
    United States
    After playing it a bit, I really want to filter notifications. I don't care about districts being built. Let me know about diplomacy, possible war, and things of that nature.
     
  17. fuad

    fuad Warlord

    Joined:
    Apr 9, 2004
    Messages:
    172
    Location:
    Egypt
    A 50 percent penalty for obsolete units when they are fighting a newer updated ones
     
  18. Brett Caton

    Brett Caton Chieftain

    Joined:
    Oct 21, 2016
    Messages:
    15
    Gender:
    Male
    Extended timeline - futuristic buildings and units would be nice. A sea-going city would be lovely, but i expect the cpu hit from the extra living space would be too much to handle.
     
  19. mice

    mice Moose

    Joined:
    Jan 26, 2006
    Messages:
    2,180
    Location:
    tundra
    Zoom . Zoom right out to look at things globally like you could in Civ 4
     
    George Abitbol likes this.
  20. ManinBlack

    ManinBlack Chieftain

    Joined:
    Nov 26, 2001
    Messages:
    9
    Anything that makes the game look less like a Facebook addicted toddler made the game to use on a smart phone.
     
    MrStarbuck and Chinese American like this.

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