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What's the first mod you want?

Discussion in 'Civ6 - Creation & Customization' started by usadefcon1, Sep 24, 2016.

  1. notque

    notque Artificially Intelligent

    Joined:
    Nov 13, 2005
    Messages:
    1,654
    IGE for Civ 6 is the most important mod in my view.
     
    Palavos and Maasu like this.
  2. helpless_writer

    helpless_writer Warlord

    Joined:
    Dec 15, 2006
    Messages:
    182
    Location:
    United States
    Some kind of civil war mod. Nothing I hate more than to be dealing with a civ on the way to a domination victory with their debt being ridiculously high, people unhappy, yet they still are able to function.
     
    Manifold likes this.
  3. catweazle

    catweazle Chieftain

    Joined:
    Apr 8, 2013
    Messages:
    55
    Location:
    Oss, Netherlands
    An equivalent of the EUI-mod of CiV.
     
  4. civfanatic69

    civfanatic69 Chieftain

    Joined:
    Oct 10, 2016
    Messages:
    2
    Some ideas...

    -An improvement which can allow "canals" if there are two bodies of water separated by one tile.

    -Add a "second plane" to the map just like CIV BE were you can see your satellites and stuff, sort of like a space district/station.

    -Allow production from industrial districts for certain things and at a slower rate.
     
    Last edited: Oct 11, 2016
  5. mnf

    mnf King

    Joined:
    Jan 31, 2006
    Messages:
    659
    Color-in fog of war.
    • Barbarian camps are colored in red.
    • Tribal villages are colored in gold.
    • Resource icons are colored in, perhaps in a reduced color saturation.
    Or I'd be happy with a "peek" button that will temporarily remove the fog of war effect itself only, but doesn't show/update the info. The fog of war, while stylish, feels more an irritation when planning city placements in advance.
     
  6. durfal

    durfal The Dutch Daredevil

    Joined:
    May 7, 2002
    Messages:
    514
    Location:
    Amsterdam, the Netherlands
    Mostly depends what is in the final game and what isn't since we haven't seen the final version yet.
    But for certain a working mod that adds a new civilization, just to see what files are needed or have to be changed for that, so I can make my own and add the Netherlands to the game ;).
     
  7. senshidenshi

    senshidenshi Switched the Red and Blue channels

    Joined:
    Jan 22, 2014
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    1,653
    Gender:
    Male
    Location:
    Brisbane, QLD
    Ah, but what if the working mod is the Netherlands, as I plan it to be? ;)
     
  8. Ikael

    Ikael King

    Joined:
    Dec 2, 2005
    Messages:
    873
    - Non-sucking sea tiles / coastal locations (buffs for coastatal infrastructure / wonders / buildings / etc)
    - Balanced civs / leaders, starting with Russia's Peter the Great
    - Either harder requirements for Eurekas, or costlier tech (probably the latter)
    - General rebalancing of policies and goverment types
    - General balance of wonders, plus a couple additional ones too, probably
    - Extra pantheons and religious beliefs, just for the hell of it
     
  9. Larsenex

    Larsenex King

    Joined:
    Oct 31, 2005
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    749
    Location:
    Ventura CA
    I would like an in game editor for terrain.
     
    Palavos likes this.
  10. JDexter

    JDexter Prince

    Joined:
    Dec 18, 2003
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    565
    Gender:
    Male
    Location:
    Germany
    The mod I want the most, by far, would be something aching to Fall from Heaven - a really good fantasy mod. But for starters:
    After playing Vanilla for some time I will probably want an expansion of the tech tree, more buildings/wonders/units/civs, things that expand your choices and the flavor in general.
     
  11. Hyronymus

    Hyronymus Troop leader

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    Nov 25, 2003
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    A Dutch civilization :D.
     
  12. Gilgamensch

    Gilgamensch Chieftain

    Joined:
    Oct 9, 2016
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    8
    Gender:
    Male
    Total conversion to take away districts and add world congress.
     
  13. nokmirt

    nokmirt Emperor

    Joined:
    Feb 14, 2009
    Messages:
    5,087
    Location:
    Iowa USA
    Hmm the terrain is odd to me. It looks like Candyland or something. Maybe some realistic terrain mods. I bet you if they had pushed for a more realistic world this would be the best civ yet. This is not a rant I am sure I will enjoy playing this.
     
  14. nokmirt

    nokmirt Emperor

    Joined:
    Feb 14, 2009
    Messages:
    5,087
    Location:
    Iowa USA
    Hmm the terrain is odd to me. It looks like Candyland or something. Maybe some realistic terrain mods. I bet you if they had pushed for a more realistic world this would be the best civ yet. This is not a rant I am sure I will enjoy playing this.
     
  15. Luthor_Saxburg

    Luthor_Saxburg Vassal of Civilization

    Joined:
    Jan 19, 2005
    Messages:
    4,394
    I've read a bit of this thread and comments are more about 'game improvements' than an actual MOD.

    I agree. This could also be considered a 'game improvement' but we've seen in the past that the final interface from the std Civ game gave only 'mediocre' info. In Civ IV there were some great MOD's that really improved the way we could get information (cities, troops locations, etc), so I guess in Civ VI this could also been needed.

    About MOD's, I like MOD's that focus on different game aspects. It could be either very specific or almost a different game than the std game. So I would say the following:
    - Cold War MOD
    - Space MOD
    - Zombie MOD
     
  16. Maasu

    Maasu Chieftain

    Joined:
    Jul 15, 2006
    Messages:
    19
    Definitely IGE, that is a must to creating some interesting custom scenarios, for example; extremely strong city states or making only your Capital powerful VS hardest difficulty AI.
     
  17. Randall_Flagg

    Randall_Flagg The Evil One

    Joined:
    Aug 25, 2004
    Messages:
    611
    Location:
    Joshua Texas
    Not sure we can even mod it, but, the new movement will become so tedious after one game, it will need to be modded or barbs turned off.
     
  18. darthtoon

    darthtoon Chieftain

    Joined:
    Oct 24, 2014
    Messages:
    27
    if it is possible, a total conversion mod that gets rid of districts and resets cities back to what they were in Civ V
     
  19. Lliraeden

    Lliraeden Chieftain

    Joined:
    Apr 23, 2014
    Messages:
    16
    I'm a fan of Civ:BE, despite it's faults! I'd love for a CiV:BE mod that uses the Civ6 mechanics! Spaaaaaaaaaaace!
     
  20. oakdragon

    oakdragon Stagnating amongst the Siliconians Supporter

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    Dec 13, 2013
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    434
    Location:
    San Jose, CA, USA
    A color picker mod for customizing a civ's colors.
     

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