Strange that you can't build ships till you get nuclear drive. I can build ships with the Extended fuel cells and titanium armor researcg area. (I think its the armor. can't refit unless I research colony ship, but hey, I get 4 movement, 4 out of 4 structure and 4 out of 60 armor when I check the stats in fleet! Not sure what would happen if my ship was attacked by an enemy before I got nuclear drive, but attacking definitely crashed the game. Definitely a bug (although it makes sense that you could make ships before nuclear since hey, thats what transdimensional is supposed to advertise, right?
I wonder if the armor would repair if I picked cyber lol
Also, I'm not sure, but I think leader bonuses for ships only count if your race doesn't start with a better one.
edit: what were you thinking, giving the alkari -10% ground combat? Dragons clearly are only killable by knights. But srsly, TD + tele means you should
capture starbases and use them against the enemy! Why would you pick the -combat in that case
hmm, an update to the arakla front. Playing a game, haven't researched a single tech, probably going to make spies and refit my entire fleet. Anyway, in the SW corner Fighting Klackons who put more than 20 pulsons in a BB, they nuked my base to the ground.. I have regular fuel cells, they have irridium. I can no longer reach them, but they can reach me! due north, we have Elerians who also have irridium (or at least deuts) while I can't reach them. They're much nastier: Positron computers, neutron blasters, was that assault shuttles, and +50 atk totally neutralizes my built in defenses! They also use missiles, but strangely theirs are frankly way harder to hit with lasers. It's their dang 5 parsecs drive (but they might be fast too, didnt check). Oh, and they have Class III shields, while I rely on intertial stabilizers and Augmented engines. shaping up to be an interesting game, but I havent played it for a while.