This seems odd to me. In fact, even Saladin himself can't spread a religion via missionaries in his lands, if he is running teocracy. At least this is what I believe.Gift him those missionaries and he'll use them on himself. He at least did it for me a few times before, which surprised me. He doesn't use those missionaries all the time though--once they just sat in his cities for the rest of the game.
Lord Gideon said:I have an idea about this. When playing the game, I noticed one feature missing from religion. You have to have it. The U.S.S.R. and early Communist China did not allow religion. Free religion is kind of like playing without a religion, but in reality it's the exact opposite. If I wanted to play historically, the religious civic Theocracy with no state religion prevents religion from being spread, but it gives you no advantages. You should be able to choose a civic like, say, Forced Atheism. Here's my idea:
Forced Atheism
High Upkeep (Due to persecuting those who do not abide by your law)
No religion spread.
Cities with religion have -1 for each religion.
Cities have +50% production, -50% war , +50% research
No religous buildings can be built, however, you can train Secret Police, which can remove religions from a city, resulting in 3 for 5 turns.
As for the above, that incoroporates a whole lot, and I'm definitely open to suggestions. However, I feel there is a need to represent this choice. Tell me what you think.
Lord Gideon said:Forced Atheism
High Upkeep (Due to persecuting those who do not abide by your law)
No religion spread.
Cities with religion have -1 for each religion.
Cities have +50% production, -50% war , +50% research
No religous buildings can be built, however, you can train Secret Police, which can remove religions from a city, resulting in 3 for 5 turns.
Lord Gideon said:Forced Atheism
High Upkeep (Due to persecuting those who do not abide by your law)
No religion spread.
Cities with religion have -1 for each religion.
Cities have +50% production, -50% war , +50% research
No religous buildings can be built, however, you can train Secret Police, which can remove religions from a city, resulting in 3 for 5 turns.
As for the above, that incoroporates a whole lot, and I'm definitely open to suggestions. However, I feel there is a need to represent this choice. Tell me what you think.