Thunderbrd
C2C War Dog
Well, if you can work out the solution and it works for us without any further OOS issues then I'm sure AIAndy would appreciate the assistance (unless he's already got it done and just hasn't updated it yet.)
I am busy at the moment with replacing the XML parser (still needs some debugging).Well, if you can work out the solution and it works for us without any further OOS issues then I'm sure AIAndy would appreciate the assistance (unless he's already got it done and just hasn't updated it yet.)
I am busy at the moment with replacing the XML parser (still needs some debugging).
Most of it is working now. It loads to the pedia and I can change languages and the like but something crashed on loading a save game so probably there is still some special file that is not read properly yet.Good to hear where you're at there. I can only imagine the kinds of challenges you must be facing with that kind of project!
EDIT: Not sure if I shared my button design with you but you can compare it if you wish. Here's a link.
Our current mechanism does both sell and demolish city with the same popup list so if you want a second one for an updated 'version' which I'm still a little leery of due to Playtyping's self admitted lax approach to OOS issues I can do another one. I just want to make sure we don't have new multi-player problems if we're going to use that system.
@HYDRO said:Continued planning of additional Combat Classes for both core and Combat Mod.
NEW Note to Hydro: There's a few questions I left for you in there on pg 2. Also: please review... I THINK I'm pretty much good with this structure and I'd like to start implementing some of the basics soon.
Issue 1 for DH said:Check out the bug on the Great Zimbabwe grow while using food to build effect. If its found to be python driven, generate a tag (or tags) that replicates the effect for the dll and implement it on the Great Zimbabwe, then try to find the offending python and eliminate it. I had some ideas along these lines for building and traits tags anyhow that implement this sort of effect in a more granular % based mechanism. Perhaps I'll get to that here as well.I strongly believe this was resolved by Platyping and may still need to have his updates merged into c2c... bah... python. I may still, however, work out a more gradual, percentage based set of tags that would accomplish similar things in a more granular way.
You were saying you were taking care of this right?Issue2 for DH said:The text label for UNITCOMBAT_SEA_ANIMAL should state 'Sea Animal' rather than 'Animal'
Well... when you can, please take a look at the document and annotate your opinions on the planned CCs there if you would.I am slowly working my way through what I want as far as combat classes for animals and how useful they will be.
Nope, it is simply written from scratch, or to be exact, cut and paste from WB and other parts of the CvMainInterface itselfI assume that platyping would use the latest version of the code which is one later than we use and removes a RoM/Rom:AND/C2C dependency that is not needed. I a downloading the latest code to have a look at it now.
Both are using modnet messagesHe is not using it for the razing of the city.
Because I don't like to use pop ups.Our current mechanism does both sell and demolish city with the same popup list so if you want a second one for an updated 'version' which I'm still a little leery of due to Playtyping's self admitted lax approach to OOS issues I can do another one. I just want to make sure we don't have new multi-player problems if we're going to use that system.
Ok, I'll let you know if I see any further issues there. Thanks though!@Great Zimbawee
Unless there are other bugs I dunno about, whatever should be fixed is fixed.
Good point... not sure if we've resolved all bugs on that mechanism or not but if this one has been well tested and showing no issues than I'm cool to use it instead. Either way.@Demolish
Nope, it is simply written from scratch, or to be exact, cut and paste from WB and other parts of the CvMainInterface itself
What is the point of looking at old codes that are known to be buggy![]()
If I'm not mistaken, this means they should be quite multi-player compatible then correct?Both are using modnet messages
Yeah, I tried to follow the method on setting up popups from python and ... ick. When you know what to modify in the dll, they're actually pretty darned easy there. (Though I still have to fix one of my popup missions before it gets used - will currently create OOS errors until its repaired - which is one reason for being reluctant to race off further in that project's direction right now...)Because I don't like to use pop ups.
Cool... In my experience, one can simplify things and pretend it was easy by calling it a c&p job, but it ALWAYS comes with more complexity than it appears as if it will... thanks for your efforts. I'd be quite happy to see DH implement the mechanism. Now... where to put these darn buttons on the city screen?So it is my time doing, simply C&P from WB file, so long as it works...![]()
Can't really say it is well tested, considering I am a one man team. There may be things overlooked.Good point... not sure if we've resolved all bugs on that mechanism or not but if this one has been well tested and showing no issues than I'm cool to use it instead. Either way.
God knows. That's what everyone said but I only have 1 pc with civIf I'm no mistaken, this means they should be quite multi-player compatible then correct?
This one was easy. SeriouslyCool... In my experience, one can simplify things and pretend it was easy by calling it a c&p job, but it ALWAYS comes with more complexity than it appears as if it will... thanks for your efforts. I'd be quite happy to see DH implement the mechanism. Now... where to put these darn buttons on the city screen?
Now... where to put these darn buttons on the city screen?
Can ANYONE see a good spot for those?
Maybe delete the buttons for specialisation of cities that don't work properly? I'm not sure where excactly they are, but either Koshling or DH mentioned that there are buttons that are not doing what they are supposed to do.
Remember Vassal Estates from Total War, well I've extracted the code and I'm working on a standalone here. Feel free to help out or solve my CTD error if you are still interested or not busy.![]()