The vast majority of people dont play with mods. Mods do not make a Civ game successful or unsuccessful
No, no and no.
Mods are the reason Civ fanatics exist.
If the Early Civs, C2, C3, C4 weren't so good at letting people mod the game we wouldn't be here now.
The hardcore fanbase is the one that is bread and butter with mods and modding.
I said this already, one of minimum requirements for me to even begin to think to buy C7 is the Worldbuilder.
Without it, I won't even consider it.
C6 was very closed to modding, and we are lucky at least some stuff has been made possible to mod.
Without mods like infinite roads charges for workers or disabled loyalty and min city founding 1 hex,
infinite projects repeat...
I would't even start playing C6 today.
And there's a TON of other stuff C6 would need to be modded to be made "good".
It is not. It still is a slop, snowballing fest, with hundreds of interruptions and micromanagement stuff.
The success is due to the publisher decision to make a version ready for all platforms.
This wasn't true for its predecessors. C5 is far superior and C4 is miles ahead. C3 is untouchable.
Steam DRM made it also possible, massively helping with piracy and ease of access. distribution.
This is by far the biggest factor for the success of a game now, but it blends the waters...
The franchise built its fame before the Steam ERA, for completely different reasons.
NO CD pirated copies and the modding community helped build up the franchise.
Steam replaced the NO CD and gave people mod access via the Steam workshop. This is critical.
Consoles success is the reason we have this "infantilization" of the franchise.
The Unity model of distribution has a built in auto-destroy button and the lid is now been opened...
In C3 we can rename Units, settle on mountains, change defence bonuses for each unit, or civilization,
the Worldbuilder is so advanced now it's probably better than what developers had at the time of the making.
This kind of mod community is the backbone of the franchise.
It is where young gamers get the first glimpse of what is to like programming and such.
Monster Hunter wilds has sold 10M copies, 1.3M players peak and now 9K players.
UE5 Lumen has destroyed the gameplay. Overwhelmingly negative.
Sure, no mods in the world can save that horrible looking game, but C7 looks good, it takes ages to ends animations and turns,
so allowing fast movement, combat, etc, is vital so gamers can have a leaner experience, more tailored to their play style.
In any way you put it, mods and customisation are still vital to the success of a game..
If my end game lasts 30 min a turn bc I can't enable fast movement, I will never end a game, I'll just quit.
IN C3 and C4, it's really rare I don't go all the way through. From C5 onwards, late game are so tedious and slow I'd rather
kill the game and start a new one. Sure, you can play without mods.
Moderator Action: This is unnecessary. The point was made without going here. -lymond