EmperorFool
Deity
Summarizing Dan's many posts on the subject, the antibarbification area is the union of all tiles visible (non-fog) by any non-barb unit and all tiles within 2 tiles of any unit (barb or otherwise).
There are two exceptions:
There are two exceptions:
- Hostile villagers will naturally spawn barbs adjacent to the unlucky visitor.
- Barb cities can spawn in the fog--which may be 2 tiles away from a unit--and they will contain spawned defenders.