mariogreymist
Deity
- Joined
- Aug 11, 2009
- Messages
- 2,201
UJJ: Thanks. And I wouldn't expect anyone to play out the military win for me here...it could take a week given the speed, size of the map and the resource problem. Someone on the other thread played it forward to a space win (and then to a rush buy army, but not a fight), so it's good to know my opening wasn't as hopeless as I had feared, and I won't go scurrying back to monarch with my tail between my legs. And you did nail my plan...research communism and the military techs while trading for constitution/demo for an eventual US/FS/Eman/SP/FR set up.
and you're absolutely right about farms v cottages here. The vast majority of the cottages were up before getting my exploration/contact done, so I was proceeding on a false premise that would have been true at monarch; namely that I would have an insurmountable tech lead at 1000AD. While cottages for rushbuying in US aren't as efficient as a farm/ws/sp approach, they are more flexible. Live and learn.
And for settling the whole island earlier: you're right of course. It's my first serious lesson on emperor: that even when I don't have a big tech lead coming into liberalism, I shouldn't stop settling until there are no more spots! Again, lesson learned. Thanks for the input, i do appreciate it.
TMIT: the specialization thing here was a choice. At lower levels, with situations far less favorable to isolated economic development than this one (which is clearly extremely good with >20 coastal sites + glh) I have found that a late push on gpp is preferable to an early one as the need to bulb Gscientists is not great...another emperor level lesson for me. To that end, I was considering a NE/NP combo in the one inland city. Given the weakness in production, I might abandon that for a SP/WS town, and put the NE in the town at the far eastern spot (2 seafood, sugar, cant' remember the name) and work specialists rather than the sea. But the idea of a NE/NP is still appealing to me, as with my slow production of GPP, it will churn GSpies like no one's business, a nice thing when entering a warmongering end game. (part of the lack of a NE was also my complete abandonment of the aesthetics path early on)
When you say a "serious case for democracy" you're not suggesting doing that before rifling, are you? (assuming I go Communism>Rifling) I believe I will be able to trade for it by then, allowing me to reserve my research for military techs. I certainly want to grab US as soon as I can, but there is no way I am putting it ahead of communism, as I will get it one way or another after building the Kremlin.
And thanks for the input.
and you're absolutely right about farms v cottages here. The vast majority of the cottages were up before getting my exploration/contact done, so I was proceeding on a false premise that would have been true at monarch; namely that I would have an insurmountable tech lead at 1000AD. While cottages for rushbuying in US aren't as efficient as a farm/ws/sp approach, they are more flexible. Live and learn.
And for settling the whole island earlier: you're right of course. It's my first serious lesson on emperor: that even when I don't have a big tech lead coming into liberalism, I shouldn't stop settling until there are no more spots! Again, lesson learned. Thanks for the input, i do appreciate it.
TMIT: the specialization thing here was a choice. At lower levels, with situations far less favorable to isolated economic development than this one (which is clearly extremely good with >20 coastal sites + glh) I have found that a late push on gpp is preferable to an early one as the need to bulb Gscientists is not great...another emperor level lesson for me. To that end, I was considering a NE/NP combo in the one inland city. Given the weakness in production, I might abandon that for a SP/WS town, and put the NE in the town at the far eastern spot (2 seafood, sugar, cant' remember the name) and work specialists rather than the sea. But the idea of a NE/NP is still appealing to me, as with my slow production of GPP, it will churn GSpies like no one's business, a nice thing when entering a warmongering end game. (part of the lack of a NE was also my complete abandonment of the aesthetics path early on)
When you say a "serious case for democracy" you're not suggesting doing that before rifling, are you? (assuming I go Communism>Rifling) I believe I will be able to trade for it by then, allowing me to reserve my research for military techs. I certainly want to grab US as soon as I can, but there is no way I am putting it ahead of communism, as I will get it one way or another after building the Kremlin.
And thanks for the input.