acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,470
What could that be, though, that the DLCs would complicate? There are no features unique to the DLCs, except some City States, Wonders, and Civ Special Abilities. Not that those in aggregate aren't significant, but relative to the complexity of the base game and R&F sans DLCs, I'm struggling to guess at what they could test more easily by excluding DLCs first, if the intent is that the changes subsequently apply to the DLCs.
I have no idea really - but is it possible this update relates solely to an upcoming packaging of the base game and R&F into a single purchase option? I don't know why a qa build would be needed for that, but maybe there's a Steam reason.
Alternatively, are there any DLCs that have not been released for iOS/Linux such that this could be for a cross-platform test?
I think Mac is up to date now. I recently switched to bootcamp because I’m (trying, slowly) to work on a mod, so haven’t been following closely. [edit: Eagle Pursuit says I’m wrong - see below. Sorry!]
It could be something to do with xplat but I’d assumed they wouldn’t really sort that until the final expansion comes out.
My guess is they’re working on the next expansion - it’s almost certainly been developed in parallel with R&F. But I don’t think that means it’s coming any time soon. Maybe we’ll get an announcement the same time this year as RnF was announced last year.
Separately, is Ed meant to be more involved in the next expansion? I hope so. I feel like RnF “problem” was that it sort of lost focus versus Vanilla’s very strong focus on the map and clear design. I’m hoping the next expansion restores some real focus, and things get a lot more integrated.
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