When do you expect next patch fall and what could be it's priorities?

What could that be, though, that the DLCs would complicate? There are no features unique to the DLCs, except some City States, Wonders, and Civ Special Abilities. Not that those in aggregate aren't significant, but relative to the complexity of the base game and R&F sans DLCs, I'm struggling to guess at what they could test more easily by excluding DLCs first, if the intent is that the changes subsequently apply to the DLCs.

I have no idea really - but is it possible this update relates solely to an upcoming packaging of the base game and R&F into a single purchase option? I don't know why a qa build would be needed for that, but maybe there's a Steam reason.

Alternatively, are there any DLCs that have not been released for iOS/Linux such that this could be for a cross-platform test?

I think Mac is up to date now. I recently switched to bootcamp because I’m (trying, slowly) to work on a mod, so haven’t been following closely. [edit: Eagle Pursuit says I’m wrong - see below. Sorry!]

It could be something to do with xplat but I’d assumed they wouldn’t really sort that until the final expansion comes out.

My guess is they’re working on the next expansion - it’s almost certainly been developed in parallel with R&F. But I don’t think that means it’s coming any time soon. Maybe we’ll get an announcement the same time this year as RnF was announced last year.

Separately, is Ed meant to be more involved in the next expansion? I hope so. I feel like RnF “problem” was that it sort of lost focus versus Vanilla’s very strong focus on the map and clear design. I’m hoping the next expansion restores some real focus, and things get a lot more integrated.
 
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So the update in SteamDb is:

a) New DLC content
b) New Expansion
c) New Patch
d) New packade to sell in Steam (like maybe next week's Steam summer sale)

Mystery.......
 
And have an auto 'No I don't want to trade my art/relic etc for a horse and 16 gold' option to stop being spammed by unwanted trade deals.
Would it help to be able to let the AI renegotiate trade deals on an AI’s turn? Maybe you wouldn’t sell a relic for a horse and 16 gold. But for Uranium and 160 g/turn maybe. Everything is always available for sale, if the offer is good enough.
 
Tier 3 buildings rebalanced to be more useful, either through direct boosts or boosts to specialists or being made cheaper or something to make it worthwhile to build them rather than running that district's project

This tops my list of wanted changes. Making specialists more worthwhile is something that could really shake up the way we play the game.
 
Finally some action. Oh wise and Great Prophet of CivFanatics, (@Eagle Pursuit ) Where do you see this going?
 
Finally some action. Oh wise and Great Prophet of CivFanatics, (@Eagle Pursuit ) Where do you see this going?

It looks like some kind of patch. The intriguing bit is the undocumented changes to the soundtrack and DDE that keep occurring. It could be they are finally adding the DLC and R&F songs to it.

It should be done between one and two months from now, based on previous time frames. Otherwise, I can't tell much else without seeing more qa updates.
 
It looks like some kind of patch. The intriguing bit is the undocumented changes to the soundtrack and DDE that keep occurring. It could be they are finally adding the DLC and R&F songs to it.

It should be done between one and two months from now, based on previous time frames. Otherwise, I can't tell much else without seeing more qa updates.
@Eagle Pursuit Link?
 
I am categorically not going to get excited about another patch.

I’m not saying it isn’t welcome. And I’m not saying the last patch didn’t have some good stuff. But honestly, since RnF, this has all just got exhausting.

I loved Vanilla. But then RnF has felt at times like a beta for the next expansion, or at other times Vanilla 1.5. Each patch then feels like Vanilla 1.5.1, 1.5.2, etc.

I mean, I’m obviously salty about England (does that make me a Salty Sea Dog?).

But the changes to anti-cav and medieval melee are driving me nuts - how is it this has all been tweaked so many times (adding anti cav to oligarchy and agoge, buffing medieval melee) but still ain’t right (see posts about anti-cav base costs)? This isn’t like the AI - it shouldn’t be hard to fix.

And Tier 3 buildings still languishing, but Entertainment Complex buildings all getting buffed?

I’m not knocking FXS. I’m really not. I can’t imagine how tricky all this stuff is. But I think I’m just going to wait for the next expansion and in the meantime try learning how to mod the game.
 
It looks like some kind of patch. The intriguing bit is the undocumented changes to the soundtrack and DDE that keep occurring. It could be they are finally adding the DLC and R&F songs to it.

It should be done between one and two months from now, based on previous time frames. Otherwise, I can't tell much else without seeing more qa updates.
The funny thing is I was just starting to wonder if maybe, just maybe, we ALL overshot and maybe there isn't even a 2nd expansion planned because R+F was just a little too tidy and there was just a little too little communication.

When suddenly... suspicious activity.
 
Yeah, 3 updates today just for Mac and Linux. They must be close, or getting more work done. I dunno, it's still exciting.

Maybe they needed the extra cycle to remove spyware or "fingerprint identification
software" if you prefer cheesy euphemisms. :)
 
-give walls to citystates. (so incorporate the mod)
- more diplomatic options to counter the AI when thy attack your city states, even when you are allies
-stop making iron being rared than diamond
 
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