When should a GP Farm really get going?

Ooh, that is neat. Eating up all the stored food with more scientists would even make sense.

Three additional GSes would even be in reach in an ideal case. If the two prior GSes were the only GPs, three more would be 300+400+500=1200 GPP, or 150/turn during the GA (obviously I'm assuming normal speed). NE+Pacifism+GA+Phil would be +400% (right?), so 30/turn base. With the GLib, that'd only require an average of ~7 scientists - readily doable with a good GPF, particularly if you use the food from the granary.
 
How many units would you need to have until pacifism is no longer a viable choice? I generally have unit cost at about 20 (after taking into account free units). Still worth it?
It depends. (Heh.)

As was mentioned right before your post, Pacifism can really boost your GP production, especially if you have an empire that might allow you to build significant GP points in more than one city. It is also costly in terms of not just unit production, but also in terms of diplomacy and production. For production, you not only might need to build monasteries just to build the missionaries to spread the religion, but you are also losing out on the 25% building bonus you might otherwise be getting from being in OR. If you're at a point where war isn't really a concern, but you really need to be slapping up courthouses and forges, you need to weigh the pros and cons of trading off the OR bonus for the pacifism bonus.

After all that, you also need to figure out if you can actually afford to run the civic with the size of your military. If pacifism is going to really help you churn out useful great people, then you will quickly win the trade-off of lowering the science slider to pay for the military.

On the other hand, I can remember at least one game where I was Pericles, AND I had built the Parthenon and the Pyramids. I REALLY wanted to go into pacifism, but my neighbor Ragnar insisted on a never-ending military build up and attacking me at pleased. There was just no way I could stop building units and expect to survive.
 
Ooh, that is neat. Eating up all the stored food with more scientists would even make sense.

Exactly the idea. You do not want to starve down a size under almost every circumstanace since then you start growing from 0 food not half. Not working a few lower food tiles for an extra specialist can be very rewarding and will not starve off a population point either.

This is hardly my own original idea just for the record. I stole it from some other post I saw here.
 
how did that guy managed to get so quickly to rifling by 710 ad?!?!? Im just a casual player who usually does noble, but thats baffling to me :S what were the settings for that particular game, tech lining etc.

thanks!

Game settings were standard deity, except speed was quick (disadvantage) and map was large. I have saves from every turn if you're interested, but they require the 3.17 HoF mod.

While it's true that higher levels speed up everything I didn't get that much help here (other than gold).
After Rifling:
Spoiler :

How many units would you need to have until pacifism is no longer a viable choice? I generally have unit cost at about 20 (after taking into account free units). Still worth it?
Yes. It's a no upkeep civic with huge gain -- you can accept some unit upkeep.
 
Game settings were standard deity, except speed was quick (disadvantage) and map was large. I have saves from every turn if you're interested, but they require the 3.17 HoF mod.

While it's true that higher levels speed up everything I didn't get that much help here (other than gold).
After Rifling:
Spoiler :


Yes. It's a no upkeep civic with huge gain -- you can accept some unit upkeep.

Thanks for the offer, unfortunately i got 3.19 (BTS vanilla) installed.

Out of curiosity do you have any threads whereby you have done a walkthrough of your game?
 
talk about over complicating things

Fact- First City, wait to two or four or whatever pop- click great person icon

Fact- Second City, wait to 4 or 6 pop- library , click Great scientist

Fact- Coast (which may be first or second) Gold Icon . Maoi statue thing-lighthouse - Market-

Fact- switch as needed - add as expansion progresses


this is not only the superior- it is about 50 billion times more simple.
 
@ Rusten - I noticed you submitted a HoF game recently on the CivFanatics front page - large, quick, deity, conquest - is that it? Any chance of a writeup? I think your Monty and Sitting Bull standard deity walkthroughs were brilliant.
 
Yes, it's the same game. It was for the G-Major 55 "competition" (http://forums.civfanatics.com/showthread.php?t=327344).
Unfortunately there wasn't much activity there other than some cheesy advanced starts. Perhaps too difficult.

I prefer to make writeups as I go along and not on already completed games, but perhaps I'll make an exception. If there's still interest I can start a brand new one too.
 
Top Bottom