Directed at
Born in Cantaloup's post but also interesting for others:
With all respect, I have to disagree with basically all of your post. What I wrote was the truth, those are the situations, where switching out of Slavery is adequate. Your statement, that whipping-anger grows faster than it decays, is true for the important part of the game, so one could say, that it's also true.
Important though is:
If whipping 2, 3 or later even 4-pop (or 7-pop-nukes :x) , whipping-anger doesn't become a problem though. Also, if you do a big whip in a city, you effectively gain in happiness, because you lose more population than you gain whipping anger. The last I learned from
WastinTime, when I wanted to stop the drafting of some cities because of happiness-issues in (I guess) SGOTM18. He explained to me, that "a draft is only 2
, because one also loses 1 population" . I further learned, that having 1-3
in a city sometimes is acceptable, like i. e. in the situation, where one is in a game-winning position or can be with the extra troops. It neither matters if the city is
once one has enough troops, nor does it matter if one ends the game with angry-cities or xx whipping-anger. Your point of view too conservative (I use that term, because you chose it yourself) . You only need to get enough troops to win the game, and cities neither have to be big, nor beautiful in the end. Conquest also secures more
-resources, as time generally unlocks more possibilities for
aswell. If you whip more troops with big whips, the gain in
counteracts the stacking of whipping-anger. The only
that is really a factor, is the
by war, and that one grows larger the further a game goes (result of several different game-mechanics) . if you whip more troops, war will be shorter = less
. As a last mean, you can make cease-fires to let war-weariness decay (it decays horribly slowly though) or better, accept a capitulation. The problems you experience are caused by your playstyle. You whip less, you got less troops. This makes war harder, it lasts longer, you get more
by the war itself. At the same time, your cities are bigger, which again makes it more difficult for them to be happy and the fact that you get the additional
you conquer later, is a bigger factor than me, and maybe also you or others initially may believe.
If you play like I propose, you simply won't get into problematic situations. Whip your cities 4->2, 6->3, 8->4 or whatever you like, the smaller the city, the easier it is, to keep it happy. The more troops you have, the faster you win this war and all wars after that, making you get less
while gaining
faster. The more the round progresses, the more
you'll aquire, the bigger the whips can get, and at 4-pop-whips at latest, you don't gain
faster than losing it anymore, you effectively gain
. The last allows you to whip (and draft!) even more, making Conquest easier and faster. After the first or 2nd war, questions don't even arise anymore, because the only factor that limits your Conquest, is the time that the troops need to move over the map. You end the game with hundreds of troops and all your cities are at the minimum possible size, because otherwise, you would have whipped another unit in each of them (minimal exception that only applies to HoF: Ofc. don't whip anymore once the point where units won't be able to reach the frontlines anymore is reached, then let the cities grow to maximize score) .
I still have all of my saves (20GB+ folder) , I can post enough saves from all of the Conquest games I played to prove that this playstyle works, and because I went for Elite Quattromaster, I got savegames with unusual settings like Large / Quick / Rainforest, a setting that you know is hard to top in difficulty because Rainforest is all Jungle, slowing down troop movement, Large Rainforest is something like at least 4-6 times normal Pangaea in size, and Quick is the worst possible speed for Conquest.
On your screens, I see the following things:
1. You build the wrong improvements (Cottages instead of Farms / Mines) . I needed very long to learn this myself (it took me 'til the last Conquest games I played, so 4-5y) . Spamming Cottages, though intuition makes one assume that this would be right because of several factors, was proven wrong to me in every game where I did that. If one keeps conquering, one can fuel the deficit by Conquest
, selling techs and other strategies (i. e. generating
via OF from chops, one of my favourite tactics, which I also learned very late) . Spamming Cottages is the right strategy, for weak situatioins, where first breakout can only happen with Cuirrassiers. Even in that situation, which is the worst case I can imagine, running Specialists and building Research or Wealth is very competetive, and the capital is the only city that really should get Cottages, because the capital runs Buro (unless i. e. playing Rome, then everything is possible, because it's possible to conquer any map with Praets + Cats / Trebs) , and the capital maybe even has an Academy. The situation, where the extra
from building Cottages in the non-capital cities instead of running Specialists decides if one is first to Liberalism, imo. is completely theoretical.
2. You built tons of unnecessary buildings (major factor, why you come into those problematic situations) . Playing for Conquest, one needs Granaries. Barracks must be evaluated by the situation, Stables can be useful in the capital and in the HE-city. The capital probably also wants a Library, maybe even Monestaries pay back in it and, in case of Cuirrassier-rush, a Market. In case of Cuirrassier-rush, non-capital cities may happen to get a Library too, maybe a Market for the GP-Farm, so it can create a GM to allow mass-upgrading HAs / Elephants / Knights. Forges depending on the setting, HE, NE, this is it.
You additionally built:
A) a Theater
. Did you plan for a Globe-Theater draft-city? If so, forget about that again. Globe is incredibly expensive, it's built with no production-bonus from a resource. Also, 6 Theaters (or howmany you need) are expensive, and Drama is a tech that gives you no advantage. AI doesn't research Drama early, so I assume, that you researched it yourself. This is ok, if you need it, because it's the best tech, to get you trades, but even then, don't build Theaters, don't build the Globe, build Wealth, Research and Troops. First two help you on your way towards Cuirrassiers, which are the 2nd strongest strategy existing in CIV, people not being able to win by Cuirrassiers and needing to rely on the strongest possible strategy (war with mass-draft-Rifles) was in the early times of CIV, so long ago. Horse Archers / Elephants / Knights which you upgrade also help you with Cuirrassiers. I know you quite well,
BornInCantaloup, I've seen you win wars with Maces on Deity. If you can win wars with them, you can even more easily win wars with Elephants, and then, there is no way, that you are not able to win any 1st war with Cuirrassiers, and needing the strongest of all CIV-strategies (war with mass-draft-Rifles) is the only situation, where the Globe could help more, than any of the three things I mentioned.
(Addition after re-reading the post: My experience from my games is, that every city can be drafted between 2-3 times and have as much whipping-
as it is possible until that time, if whipping at least 2-pop and if not having more than 6
surplus. Cities with more than 6
surplus are more difficult and require very meticoulous management. Also, I remember, that I built the Globe in Replay #8, because that game was on Large / Terra (2200+ land) making me need Cavalries, and I had a capital in which I chopped out the NE + the Globe that had 4 strong sources of
. I already had a GP-Farm, so generating more
was not really desirable. Getting a city to which
rules didn't apply, and that had a 250% production-bonus for building troops while having +22
, resulted in a city where I could whip 1 Cavalry every 2T without the city losing in size, it was amazing, so there are exceptions to that "don't build the Globe-rule" other than the one with draft-Rifles that I mentioned, but plz try to see how special those situations are. )
B) AP-religion-buildings. I understand you, again, but plz try to accept this. I built AP-religion-buildings 'til very late too. At first, I just loved them, because of those extra
, and I built them, because they'd get me in a stronger position later. Then I began calculating them, and built them whenever the game lasted long enough, so they'd pay back, because I love them. The sad truth though is, even if they are able to pay back, it's bad to build them. Even if you're SPI, it's better to build Wealth, Research or units. Why? Because all of those things help you get an additional city. The Temple is 2 troops, but the conquered city is something like 3-6 troops. The troops you can whip in that city, get you another city, and the troops from that city again get you one city, and this goes until the end of the game, you just whip all of your cities when you're able to conquer cities with the troops from those whips, the conquered city lets you replace your losses, you proceed from one target towards the next, you win. All buildings except those I mentioned work negatively against your ability to get into that winning-cycle. It doesn't even matter, if those buildings may pay back, you need to get into that cycle.
C) A Courthouse
. Seeing you build that Courthouse, imo. represents figuratively the continous problems, that arise from that "conservative point of view" . You let your cities grow larger, this makes that Courthouse a viable choice. There would have been the chance though, to simply whip troops from that city. Those troops could have helped you enter the cycle, and with the city being smaller, and with having additional
from Conquest, you'd have not built that Courthouse, but even more troops. Plz understand, how your conservative approach makes it more difficult to get onto that road towards victory, which described as the winning-cycle. You think, that bigger cities are more effective, but because of that, you get into a situation, where tons of things suddenly appear valid to you, and all of those things hold you back from getting on that road towards victory, which is conquering the next city.
I'm really sorry, that this post is so long, and that everything seems to be against you, but all of this is actually ment to help. Plz just try to not think, that I'm being arrogant, that what I wrote isn't the truth, or that it doesn't apply towards your games. Should you think any of those things, write me a PM, but don't expect an instant answer, because writing this post took me 5h, and I seriously need a break before I write anything further. Just know, that investing so much time into a post, is anything but normal, and I can only guess about why I did this.