Tecibbar
unliving
I never use siege weapens, what good are they?
very good points, but what I don't understand is when attacking a city with say 5 defenders. Then 10 attackers will have better chance of taking the city than 7 attackers and 3 siege weapon. Right?
I don't like when artillery destroys city improvements, though. I don't feel it adds much to my strategy, it just feels wanton, and since I'm planning to take the city, I would rather have the barracks/marketplace/harbor intact, thank you.
undertoad leaves out one critical factor of seige weapons: Casualities.Here's how it goes:
City defended by 2 Pikeman + 1 Spearman
You're attacking with 3 Knights
Without bombardment:
Knight 1 gets Pikeman 1 down into the yellow. Knight 2 attacks - but because Pikeman 2 is now the best defender (at full health), all Knight 2 does is get Pikeman 2 down to yellow. Knight 3 attacks - the full-health Spearman is now the best defender, and Knight 3 gets him down to yellow.
All this has achieved very little. Defending units in a city will heal at least a bit by next turn, and if the enemy city has a Barracks - by next turn, all 3 units in the city will be back at full health!
I'm pretty sure I've seen improvements destroyed, and citizens slain, while defending units are still in the green. Or is that a bug that has been fixed by a patch that I've missed?In my limited experience, I've only seen city improvements destroyed when I bombard but there's "nothing left to do" as far as the defenders are concerned: i.e. all defenders are down to their last red bit of health, which bombardment can't take off them. (Of course you can't always know whether this is the case before bombarding again).
Is this how it works, or just an accident of what I've seen?
Not if the Byzantines have anything to say about it.PS: I thought you were based on Istanbul, Not Constantinople![]()
I'm pretty sure I've seen improvements destroyed, and citizens slain, while defending units are still in the green. Or is that a bug that has been fixed by a patch that I've missed?
That doesn't happen from regular bombardment units in fully-patched C3C. However, bombers can still take out non-units with green defenders, I believe. I'm sure someone will correct me if I'm wrong about the bombers. I'm quite sure about artillery, though.
Here Goes.
You wouldnt want to do Combined Arms in a Government that has War Weariness as It is a slow war. It can be done but you need lots of luxuries.
I don't have any problem doing combined arms in Republic. It usually takes 2 turns to get the first city & 2-4 turns for every city after that. However, I don't war unless I have enough units to go for 2-3 cities simultaneously, sometimes more (my current record is 5 separate axis of attack on the first war turn), unless I am warring for some very specific, limited purpose. Usually a resource, occasionally something like a chokepoint.
kk
Maybe, I just find that with Attrition and all, I find it difficult to capture more than a 3-4 cities before the people start shouting. It can be done, but Spending 50% on lux doesnt seem funny![]()
Originally Posted by Theodora
I'm pretty sure I've seen improvements destroyed, and citizens slain, while defending units are still in the green. Or is that a bug that has been fixed by a patch that I've missed?That doesn't happen from regular bombardment units in fully-patched C3C. However, bombers can still take out non-units with green defenders, I believe. I'm sure someone will correct me if I'm wrong about the bombers. I'm quite sure about artillery, though.