Diviner
Prince
the electronic arts will never be able to create a creative playable game, if AC2 comes out i fear it will be a stupid video game or something similar like most of those crappy EA games.
Take a look at James Hogan's Giants series.
Tech advances can increase productivity, increase speed. communications abiltity.
Look, you can hope for SMAC2, but for the issues of copyright mentioned (that Sid Meier's company does not own the copyright to SMAC), I personally don't think SMAC2 is the way to go.
I went out this morning and purchased The Two Moons at Borders. I got in and out despite the HP7 nonsense!
It is hard to reconcile our absurd pace of technology advances with a game setting that spans centuries. We seem to facing The Death of Science Fiction. SMAC is clever in how the setting circumvented and embraced the enigma.
Easy money may be enough for EA and Firaxis to come to terms.
Let me know how you enjoy it. What is HP7?
The article actually supports the idea of a game setting that spans centuries. It says that we cant continue to have an absurd pace of technology advances.
Tech advances can increase productivity, increase speed. communications ability.
There isnt much money in AC. Despite tie-ins and web promotions, I think the game barely broke even.
It's dumb in the way it attacks.
Never.When will they come out with ACII?
So maybe advances can be relatively straightforward. But with both Civ and SMAC, units go from a strength of 1 (at the beginning of the game) to 25+ at the end. That sort of extreme just seems unbalanced and unrealistic for a space opera (even one spanning centuries) without the conceit of a setting like Planet.
I dont know about that. It kept the hearth fires burning in the long drought between Civ2 and Civ3 and was regarded by most everyone as Civ 2.5. My impression (based on no hard facts whatsoever) is that the majority of people who purchased Civ2 purchased SMAC but found the game just a little too complicated, or the genre not to their liking. (Then, all those people, plus those that liked SMAX, plus everyone who listened to both groups rave over the years, bought Civ3.) Plainly SMAC was not as commercially successful as Civ3, but I think it met the developers expectations. (There would not have been SMAX if SMAC didnt sell well enough. SMAX sales, on the other hand, might have been disappointing but I bet it was relatively inexpensive to produce. EA certainly lost interest at that point.)
I am convinced that Civ3 was only a commercial success because: (1) so many people bought it sight unseen; and (2) the CFC GOTM turned the proverbial sows ear into a silk purse. If there is a game branded as Alpha Centauri, I would expect it to appear as a Civ4 module.
You're settling the Milky Way. You've going from some sort of STL technology at the beginning to FTL at the end.
There was an interview some months back where Brian Reynolds was interviewed. He suggested that it would have been better to have put more money into SP rather than MP because MP was such a small part of the market.
I think On my own teams next product, Alpha Centauri, we also put multiplayer in at great expense of time and energy, but I really dont think it did much for the ultimate success of the product, and if I had it to do over again Id have spent all of that time making the solo play a lot better.
Saying that SMAX was inexpensive to produce is suggesting something negative about the money that went into it.
I don't know much about Civ 3, other than that it was a disappointment to many.
There are still those of us that consider Civ 2 the highpoint of the Civ series.
OTOH, Civ 4 has been a commercial success. Some of us think that is because it has been "dumbed" down.
I just finished the Inherit the Stars half today. I quite enjoyed it!Let me know how you enjoy it.
the resolution of the mystery is impossible in real life on astrophysical grounds.
I just finished the Inherit the Stars half today. I quite enjoyed it!The pseudo science was mostly good enough that I did not find it distracting.
One thing I do not understand is how a 50K year old predecessor would be indentical to modern man. Has there not been evolutionary evidence in that time? I mean, there has been noticible change since just the middle ages!
Glad you enjoyed it.
Uh, no, there hasn't been ANY evolutionary change since the middle ages.
THanks for the recommendation.
I do not mean a different species but there are significant morphological changes in just a few hundred years. (Ever been to a museum, looked at armor, and pondered how short the average knight was?) Going back a little further, it is not just his hair style and clothes that differentiated Lindow Man from us. Now multiply those changes by a factor of 25x: Charlie should be quite distinct, even as he was conclusively Homo Sapien.
We are taller because of better nutrition.
Re ACII:
If you look in the alpha.txt or alphax.txt files, you can see some remnants of game design that were taken out.
There is a column for psi in addition to nutrients, minerals and energy. If you could produce psi, what would it do in terms of game design? Would it fold into your planet rating?
There is also a mention of distance of Chiron from Alpha Centauri. What is the effect of choosing a shorter distance? Would it affect how much energy is produced by solar collectors? Would it affect the amount of rainy and moist squares for a given amount of cloud cover?
If you're going to want ACII, it should be different from SMAX, where the programmers seemed to slap on some features on the SMAC.
I have a hard time imagining tech advances as being important to a race that is already space faring. It is conceit in science fiction that space faring races have hit a technology plateau. I will be interested in reading peoples impressions, but I remain skeptical. SMAC2 is the way to go.
We aren't space faring?
Really, there's always more technology to discover, until we've actually unlocked the secrets of the universe.
No, not in any meaningful sense.
But we are space faring, you'd agree?
I've always hated the living planet, and wished there was a way to devote one's faction to surviving the amakening by engaging in a systematic extermination of fungus and worms. It would certainly be more in-character for some of the factions at work in SMAC.Marooned on a living planet is a better fit for a technology tree (as an integral part of the game play) and also provided the story line aspect.
For gameplay purposes, one can simply have research and advancement result in opening new bonuses and facilities, and equipment which fills the same fundamental roles as previous gear, just with higher stats. (Why don't you hunt down a copy of "Master of Orion" 1 or 2 ? They provide some solid sci-fi TBS fun)I have a hard time imagining tech advances as being important to a race that is already space faring. It is conceit in science fiction that space faring races have hit a technology plateau. I will be interested in reading peoples impressions, but I remain skeptical. SMAC2 is the way to go.