Fits my personality type too. I'd also expand on the history simulation thing you mentioned - even if you're 'losing' (whatever that means in a game with no properly defined winning conditions), there is still history going on, and in an alternate timeline to our own, so there's a big spectator element.
I've already marvelled at not just the impending Portuguese United States, but the unlikely annexation of Corsica and the French Riviera by the Ottoman Empire - but nothing else west of the Adriatic. Which everyone else in the western Med left unchallenged for 50 years. Brilliant - if you're into alternate history (which I am), you could have fun making up a narrative to explain that. And I loved it how Cleves (entirely landlocked unimportant little Flemish state) ended up owning all of Iceland, bought it from Norway I think. Mad. I love it. Wish it had airships, though.
Ha! That's great. I love those kinds of odd little games. I've still only managed to get as far as JUST starting to colonize the New World and the protestant reformation (boy was THAT a pain...can't you people all just live and let live?! Why all the rebellions?!), but when the Portuguese got Delaware, I was pretty irritated. I ended up getting into a VERY costly war with them. Bad idea, considering the empire they'd built up along the coast of Africa. I probably should've tried getting them to duke it out with the Spanish somehow.
Actually, that raises two small complaints about the game. I wish diplomacy was a bit more nuanced, to allow you to, for example, spark off wars between two other nations while keeping your hands clean. Although maybe that's more of a 20th century approach.
The other complaint is that I wish there were more ways to directly affect economies. For example, while you can blockade ports (after learning enough about naval tech), I haven't seen a mechanism to allow you to do things like raid trade routes. I want to send out my privateers to take Portuguese treasure fleets, dammit! If that was an option, I'd have built up my fleet more to challenge them. Navies seem somewhat important, but not as essential as I'd like. At least in the early game. Maybe they improve later in the game.
Yep, exactly that for me too, and it was my very first EU3 game. And I thought I was doing so well creating Great Britain in the 15th century too, but that was a lesson best learnt early.
Definitely. I did the same thing. Formed Great Britain very early on (thanks to trouncing the Scots and Irish early). Then I was minting money like crazy, and had HUGE armies. Managed to take over pretty much all of France, which was great....right up until I realized that I was about three tech levels behind everyone else and had essentially no way to catch up due to insane levels of inflation. So, yeah, France was defeated, but I'd crippled myself for the rest of the game. I gave up on that one and learned to play a far more conservative game.
ObCiv5: Will definitely be giving the poor old thing a quick play after any new patch out of technical interest at the very least. Apart from that, I'm elsewhere.
I'll probably try future patches, but I really don't see how they can fix what I see as the core problems for the game.
What of anything that's both turn-based and historically oriented?
See above: EU3. Seriously. Actually, there's a whole series of games from Paradox, including the Rome games, EU3, and the Victoria games. I THINK you can port your saved games from one era to the next, but I'm not 100% sure about it. So, conceivably, you could start a game in Rome, port it to EU3 and play through, then play the Victorian age in Victoria.
EU3 goes from 1399 (with the coronation of Edward IV of England) up through
I loved EU3 HTT and played the heck out of it for about 6 months after I got it. It is fun to "rewrite history" according to a reasonable and fairly constraining set of abstractions in a game; as opposed to creating a "empire" in a fantasy world. My favorite game was where I managed to create this southwestern Med Empire with Castille that included all of southern France provinces, all of northern Italy, and of course all of Iberia.
My only gripe with the game engine is the size of the militaries once you are a century or two into the flow. I don't know if this is representative, but I had stacks of ~100K troops in virtually everyone of my border provinces. Probably somewhere close to a million troops in total. It would be a complex design problem to get the game to represent with more reasonable force levels though.
Like I said, I've only managed to get to about the mid 1500s right as you're starting to really colonize the New World. I've only played as England so far, though, so the issue of 100,000-man armies sounds like a lovely little dream to me.

England's provinces aren't so great for manpower, and unless you grab France -- which is difficult and costly in and of itself -- you can have a hard time expanding that. Or at least I have.
I suppose other nations like France or Spain (well, France/Burgundy, and Castille/Aragon, more precisely) do better in this regard. Certainly the bastard French never seem to run out of troops when I'm invading...
