Where is the New World on a flat Terra map?

Todelotti

Prince
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Mar 16, 2015
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Is the New World west or east of the Old Continent on a flat Terra map or is it just random? (Or can it be even north or south?)

I usually played cylindrical world wrap and for some reason I always sailed towards west and found the new continent. Now I have a flat map (which I completely forgot to take into account) and this habit failed this time:

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I guess if I already had researched Calendar I'd see where the old continent is located on the mini-map.

Could there be new land in the north-west or south-west corner or will I have to sail around the old continent towards the east side (which would probably mean that the game is screwed because it'll take too many turns)?
 

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Once the map is centred, you can easily see where there's more space, there is the new world. Sometimes can even be mostly in the south or mostly in the north, sometimes lots of islands, sometimes 1 continent, sometimes 2, but it's always below the large black fogged spot.
There's also another island more in the South, that represents Australia, sometimes very good for settling because of Colonies. That Island must not necessarily lie between the old and the new world, can also be on the side of the old world, that doesn't lie towards the new world, but the island is always south.
 
Are you sure the isolated "Australia" island is always south? In my last terra-map game, (cylindrical, not flat, but huge) I had an Australia analog that was northeast of the "civilized" continent (Eurasia+Africa analog) with two continents (N/S America analogs) a little closer to the west cost of the "civilized" continent than to the east coast.
 
Once the map is centred, you can easily see where there's more space, there is the new world. Sometimes can even be mostly in the south or mostly in the north, sometimes lots of islands, sometimes 1 continent, sometimes 2, but it's always below the large black fogged spot.
There's also another island more in the South, that represents Australia, sometimes very good for settling because of Colonies. That Island must not necessarily lie between the old and the new world, can also be on the side of the old world, that doesn't lie towards the new world, but the island is always south.

Thanks, that makes it a lot clearer! Since it's quite random it seems risky to play on a flat Terra map, like I've seen now in my game: My land on the old continent is in the west, but the new world is east of the continent = looooooong journey!
 
My land on the old continent is in the west, but the new world is east of the continent = looooooong journey!
If this is the case, then the info was probably available to you on T0. You can check the X and Y coordinates of your cities in the domestic advisor, city details or city info screen, can't remember what it's called. The X coordinate of your capital is probably low enough to give away that the new world wouldn't fit to the west.
 
If this is the case, then the info was probably available to you on T0. You can check the X and Y coordinates of your cities in the domestic advisor, city details or city info screen, can't remember what it's called. The X coordinate of your capital is probably low enough to give away that the new world wouldn't fit to the west.

Aaaah, good to know, thanks for the tip! Just checked it ("City Info" is the screen) and my most western city on the west coast has X = 10. Indeed, not enough room for another continent! Hm, if I had known that and checked at turn 0 I could have stopped the game at turn 1 :lol:
 
Are you sure the isolated "Australia" island is always south? In my last terra-map game, (cylindrical, not flat, but huge) I had an Australia analog that was northeast of the "civilized" continent (Eurasia+Africa analog) with two continents (N/S America analogs) a little closer to the west cost of the "civilized" continent than to the east coast.

As you write that, I'm not 100% sure anymore. I also thought that the main continent is always in the upper hemisphere, and then I found one in the lower one. Maybe Australia is simply always in the other hemisphere than the main continent?
 
Thanks, that makes it a lot clearer! Since it's quite random it seems risky to play on a flat Terra map, like I've seen now in my game: My land on the old continent is in the west, but the new world is east of the continent = looooooong journey!

Don't forget, that you pay 50% more distance maintenance if you choose a cylindrical map, 100% if tororidal. Long journeys are no big deal, just station your fleet in friendly territory, and build a Galleon chain + a Railroad. Galleon Chains are, where you position Galleons every 4 (or 5 or 6 if you got improved range ones) spaces, so that the luggage can be transfered from one Galleon to the next one "on the sea" , making it possible to reach the new world in only 1T.
With a Railroad leading towards your fleet, you won't take long, even if the Settler (or whichever unit you want to ship over) is built at the other end of the continent.
 
Long journeys are no big deal, just station your fleet in friendly territory, and build a Galleon chain + a Railroad. Galleon Chains are, where you position Galleons every 4 (or 5 or 6 if you got improved range ones) spaces, so that the luggage can be transfered from one Galleon to the next one "on the sea" , making it possible to reach the new world in only 1T.

Waaait what?? That actually works? :eek:
 
I will sure give this a try! Basically the idea is to use the load/unload with both boat on top of each other and the end of the first one's turn?
 
I will sure give this a try! Basically the idea is to use the load/unload with both boat on top of each other and the end of the first one's turn?

Yes. It's a bit clunky with a popup screen and stuff, but it works well for quickly transferring units quickly over long distances. Make sure you move all units into the right ship before moving it.
 
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