Where should this city go?

Kerran

Chieftain
Joined
Jan 17, 2008
Messages
83
Location
Stockholm, Sweden
I'm a bit unsure of where this city should go. Site A will make a decent scientist far early on, although it will have to mix in another specialist type pre-Caste if I let it grow to the cap. It will also have stone in the inner circle, helping me hook it up in time for the GW. Site B will be one big sink until it gets the first border pop, but after that (and after a lighthouse has been built) it will support one goldmine and two scientists at size 4. Post Civil Service it can work the other mine as well at pop7, but that's as far as it goes until food corps come in. There are 4 more coastal tiles it can work when caps allow, but with Monty on the continent I think I'd rather build more axes than the Colossus, so they won't be great.

Actually, typing this down has convinced me that B is the spot to choose - it's my second city, so short-term matters more than long-term, and I can pull one scientist down to the mines to pay for early expansion. Now tell me why I'm wrong =)

Wherenow0000.jpg
 
A city 2S of the eastern gold would allow you to work both mines as soon as you get a border pop and will be a great commerce city long-term. I would found that followed by site B to be used as a GS farm like you suggested.

It shouldn't be a problem to chop out the mids and run Rep. Looks like a great start. Good luck!
 
I would really not plant a city at the B spot. It's really really crappy...
If you want to work the gold mine, why not settle south of them to have a better city working the 2 mine + the corn with at least some grasssland? With corn + 7 hills + a river for irrigation, it would make a good production city early on, and a decent one after (decent because it still lacks food). I would settle NE of the corn if I want the gold, and make that before city A. You can work corn + farm + 2 gold + 2 mine at size 6 easily, and start working the corn even without border pop.
 
Good thing I checked in again before sending off the first settler =) Juju, you've convinced me - your placements are better than the ones I had in mind, and you are also correct in getting the prod city before the GP farm. My scout popped XP from a hut, so I made him medic and keep him safe in my capital, meaning I need to get axes out to continue exploring the neighbourhood. Thanks for the advice and well-wishes =)
 
1E gets an extra riverside grassland and riverside grassland hill, both good tiles. Just saying...
If you are worried about the border pop its not a big deal. Just tech mysticism fairly soon. The monument will be built with a whip anyway so its only necessary to put one turn into it before growing to pop 2.
 
Remember that perhaps it's a very bad choice for a first city if you consider the surroundings. But since I don't have access to this information, I just answered your question ;)
 
Well, JBossch, it is true that 1E would have better tiles, but it will also place the city adjacent to hills along what will become my border with Monty. Of course I didn't know this when I settled it (his scout came from the SE, so I assumed he was south of the jungle), but hindsight has made me happy with the spot I picked. At size 7 (4 base happy + 3 Rep happy) I'll have 16:hammers: per turn there - with a forge and HE that is a catapult every 2 turns consuming 1.5:hammers: overflow. There seems to be plenty of hills south along the river to feed off the pig for a secondary prod city as well, though that will have to wait until I tech IW. I'll probably plop down a few cottages to let it grow faster once my workers are done chopping out the 'mids.
 
A city 2S of the eastern gold would allow you to work both mines as soon as you get a border pop and will be a great commerce city long-term. I would found that followed by site A to be used as a GS farm like you suggested.

I prefer 2S of the western gold, since it can work the corn without a border pop.
 
I prefer 2S of the western gold, since it can work the corn without a border pop.

I agree. Plus 1E leaves a strip of unclaimed land between the capital and the second city. I would like to see more of the land to the east and south of the capital. What directions are your Ai neighbors located? I don't see any ai culture to your east so Perhaps securing city sites to the south and west would be better. especially since a city 2S of the western gold will be small until CS. 3S of the oasis in the capital's BFC looks promising with corn and pigs PLUS it has some nice terrain for production. with Monty as a neighbor, an early military city is a must. The 2 food and atleast one plains hills make it a nice settler pump to grab the other cities. Depending on the rest of the BFC which i cannot see, it may be an ok GP farm. City A should eventually be a Maua statues city.
 
Definitely site A. B is crap to be honest. A is going to be the Maoi statues for sure. Maybe even can pump out the great light house and the colussus. And build 2S of the west gold. Less distance to the capital and corn from the start.
 
I'd rather put a GP farm near those pigs and corn south of Berlin.
 
Ah, but the pigs and corn city has a lot of riverside tiles and a total of 15 or 16 cottage tiles. It's not always about "what would this city be doing best", sometimes it's also "what's the only thing this city can do"
 
I agree with Dave. Corn is more neccisary in the short term than gold is to grow the city
 
I would hold off on settling A and B until a little later and then setup both as primairly fishing villages. Give each a fish and put the statues elsewhere. BUT, move B 1W and A 1E of their marked positions. To much ocean to waste Moai on.
 
I'd rather put a GP farm near those pigs and corn south of Berlin.

Looks like it's going to be jungle there, wouldn't settle there yet. I probably would settle 2S of eastern gold but I guess it's more important to have the corn farmed immediately, suppose Dave knows better:)
 
I'd rather put a GP farm near those pigs and corn south of Berlin.

The pigs require 10 culture in the new city. But if you wait until the capital expands, you get them with 0 culture. ;)
 
I would hold off on settling A and B until a little later and then setup both as primairly fishing villages. Give each a fish and put the statues elsewhere. BUT, move B 1W and A 1E of their marked positions. To much ocean to waste Moai on.

I agree about city A being moved. 1 E of its current location gets the incense and fewer ocean tiles.

Nice going with the copper in your capitol's BFC. :goodjob:
 
I prefer 2S of the western gold, since it can work the corn without a border pop.

But you lose grassland farm and gain a mountain. Either way, it's a slow 2nd city since it requires a monument.
 
But you lose grassland farm and gain a mountain. Either way, it's a slow 2nd city since it requires a monument.

The mountain is irrelevant; you have a mountain on the west, and a desert on the east.

Summary:
- West: corn in 1st ring, 2 grassland, 1 grassland hill, 1 plains
- East: 1 grassland (river), 2 grassland hills (1 river), 1 plains, 3 forests

Make your choice !
 
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