Monarch difficulty, Fractal. Pericles. In a winning position, but I need some advice on strategy for the late game...
At the start of the game I scouted a lot of good food resources, stone, marble, and of course with Pericles' philosophical trait it basically SCREAMED specialist economy. So I gave it a go and now I am hot on the heels of liberalism blasting past in techs every single AI.... so what's the problem? Well, I don't really know where to go from here. I can see the writing on the wall for my specialist economy....
-I got a lot of GS'... way more than needed probably. So with nothing for them to really do and liberalism in the bag, I just made a bunch of academies. Now any future GS' are probably going to be wasted, so it is probably optimal to switch over to a more cottage based economy... unfortunately there aren't too many great cottage locations imo...
-Capital has great production but weak commerce, so bureaucracy is probably a waste?
-My pop is very low. I don't know how to avoid this in a SE
-Probably a huge mistake was not waiting to whip Courthouses before switching to Pacifism/Caste. But pop is so valuable in an SE game that it was difficult for me to find good times to use the whip...
Some notes :
-Cyrus went into WHEOOH very early in the game, forcing me to convert Sparta into a military production city way early. I originally intended it to be a cottage city...
-Argos is kind of a lame city, settled pretty much only to snag the stone. I tried to make the best out of it and cottaged some tiles however.
-Early in the game I built a few cottages on the few grass rivers in the capital attempting to make it an all-around good bureau capital, but as time progressed I built Pyramids, Parthenon, TGL, National Epic... so the cottages got neglected.
Obviously I'm in a winning position, but I am unfamiliar with how to properly leverage a SE later in the game. Most worrying is that I have rather low pop and rely entirely on workshops for production. So I have to alternate between generating a GP and producing key infra. BUT GPs are getting relatively useless at this point... Do I continue to invest in a SE (chain irrigation) or do I start to gradually convert into a CE?
Save attached, any tips are welcome.
At the start of the game I scouted a lot of good food resources, stone, marble, and of course with Pericles' philosophical trait it basically SCREAMED specialist economy. So I gave it a go and now I am hot on the heels of liberalism blasting past in techs every single AI.... so what's the problem? Well, I don't really know where to go from here. I can see the writing on the wall for my specialist economy....
-I got a lot of GS'... way more than needed probably. So with nothing for them to really do and liberalism in the bag, I just made a bunch of academies. Now any future GS' are probably going to be wasted, so it is probably optimal to switch over to a more cottage based economy... unfortunately there aren't too many great cottage locations imo...
-Capital has great production but weak commerce, so bureaucracy is probably a waste?
-My pop is very low. I don't know how to avoid this in a SE
-Probably a huge mistake was not waiting to whip Courthouses before switching to Pacifism/Caste. But pop is so valuable in an SE game that it was difficult for me to find good times to use the whip...
Some notes :
-Cyrus went into WHEOOH very early in the game, forcing me to convert Sparta into a military production city way early. I originally intended it to be a cottage city...
-Argos is kind of a lame city, settled pretty much only to snag the stone. I tried to make the best out of it and cottaged some tiles however.
-Early in the game I built a few cottages on the few grass rivers in the capital attempting to make it an all-around good bureau capital, but as time progressed I built Pyramids, Parthenon, TGL, National Epic... so the cottages got neglected.
Obviously I'm in a winning position, but I am unfamiliar with how to properly leverage a SE later in the game. Most worrying is that I have rather low pop and rely entirely on workshops for production. So I have to alternate between generating a GP and producing key infra. BUT GPs are getting relatively useless at this point... Do I continue to invest in a SE (chain irrigation) or do I start to gradually convert into a CE?
Save attached, any tips are welcome.