Ploeperpengel
academic precarity
Ok for woodelves I think we take three traits(racespecific)
Hidden
Friend of the Woods
and Defender
Everyone agree?
Hidden
Friend of the Woods
and Defender
Everyone agree?
Duke van Frost said:EDIT: I don´t like the idea about racial traits (same traits for all leaders of one race) because the whole thing about different leaders is about THEM having different traits.
Ploeperpengel said:Giving just 3 traits to every civ seems quite boring to me. We should give them traits if they fit no matter the number and find more interesting ways to balance that later![]()
Ok they can have Seafaring but they'll lose arcane. I think it's better not to use traits that affect units anyway. We can define such things via unit.Psychic_Llamas said:I think Ariel should be Archane when magic is implemented aswell BTW.
High elves MUST have seafaring.
They'll already have creative, philosophical and seafaring. 4 traits are simply too much. But we can modify them in future releases to fit better. However I'm not sure if we really need Arcane I think it's better having that defined for units instead making a trait for it.Psychic_Llamas said:AHHH! both those traits are essential for high elves though! *pulls hair* is there some way to give them both??
I would think both. Maybe we need a new trait combinating those but for now I'll keep it. We'll work this over after we got the magicsystem running and we can have magic traits, okay?woodelf said:Dump creative. It's a nice trait for the 2/turn, but are the High Elves artsy or more thinkers?
Ok for me too I found 2:culture that early a bit too much anyway in vanilla, settled, lets find a name for it.woodelf said:Combining both to yield 1/turn and 1/2 the GP bonus (of Philosophical) would work for me.
No don't like Patronage for elves. We could simply call it creative and take vanilla out though. after all thinking is a creative process. ok?woodelf said:Patronage? Like a Patron of the Arts, but also going after the GP points.