Al-Andalus would be interesting too, as a sort of science/culture hybrid civ (that may be stepping on Korea's toes gameplay-wise, mind).
Morocco is an adequate representation of the Maghreb / al-Andalus, at least for me.
Al-Andalus would be interesting too, as a sort of science/culture hybrid civ (that may be stepping on Korea's toes gameplay-wise, mind).
I think an inherent tundra/snow tile bonus would be awesome regardless of whether they reworked denmark with it or added some new civ. The sami deserve just as much representation as any native american civ which is represented in the game as they have similarly preserved much of their culture.
The inuit idk much about specifically but seriously a bonus on tundra/snow (or BOTH if you want an OP bonus) would make those lousy cities you always dread founding near the north and south edges of the map worthwhile. Possible a UI which could only be built on tundra/snow? This bonus would make that section of the map more relevant in the same way the unique improvements which can be built on deserts/flood plains (kasbah/polder) have.
Majapahit is basically the civ though (represented through the UA, UU and UB.) It's just called Indonesia for, what I imagine, is marketing purposes and accessibility.
If you can accept that, than we basically have a Majapahit civ (even says so in the leader intro screen). If not, then think of Indonesia as a historical, cultural, and geographical extension of Majapahit - because it mostly is.
Cahokia is a city state currently, and the Iroquois and the mississippians are two different entities operating for the most part in different time periods.
I know that, I actually lived 20 minutes from Cahokia (and even went there) until recently. I knew Cahokia was in the game and thought it had been included in the Iroquois city list but I was mistaken because it is a city state. I know they were completely different civilizations however.As has been pointed out, the Iroquois have nothing todo with Mississippians.
Well we do know quite a bit about them and we know they had massive influence over a great deal of North America. I'm not saying we know as much about them as say, the Aztecs and much of the reason why we don't know more is because the US foolishly didn't protect their cites. St. Louis was once called 'mound city' because of the number of Cahokian mounds that dotted the city. They were sadly all destroyed to use the dirt as back fill. Still, we know a lot about their culture, their practices and their architecture. Enough I think to make a new civ - especially as they would fill in a largely empty gap in North America.I'd like to see them included, but they have the same problem the Olmec have: we dont know enough about them, both are fine as CS. There are other native civilizations we actually know a lot about that could make it in.
About the Inuit and making use of tundra/snow, TBH I think Russia could be tweaked a little to take advantage of tundra (and fix the Krepost), and it would make sense flavour wise, I dont see the need to create a whole civ to use tundra, and unlike snow, jungle and desert already have interesting bonuses that make civs starting there even more interesting, I fear that Inuits would only make snow tiles ok, nothing outstanding.
Besides, I'd rather see the Haida,but thats just personal preference.
Sure, but like what I said, the concept of Indonesia never existed at that time; there wasn't any "Indonesia." If Firaxis is trying to channel the Indonesian civilization with the political idea of the contemporary, then it's totally against what Majapahit was. Modern Indonesia is a unitary republic, with clearly defined sovereign powers and boundaries that reach up to the middle portion of New Guinea. Majapahit, on the other hand, is more loose and is based on patronage among lesser kingdoms, rajahnates and trade outposts. Its influence is more fluid and the extent only reached until the coastal areas of present-day Irian Jaya (West Guinea); however, it also reached southern portions of Thailand, Borneo and the Philippines. The map on the loading page partially shows "Indonesia's" territory which includes entire Borneo and the Malaya Peninsula. I suppose they are using the Majapahit territory as their basis, so why not just use Majapahit instead? The blur of naming by Firaxis creates a large confusion because these two entities are technically different.
The game uses (at least geographically) the modern entities of Germany, China, India, and so on to represent the entirety of their regions' history, so I don't think Indonesia/Majapahit is alone in that regard. Yes, the two are different, but this isn't a PI game where the historical accuracy of names is much more important - they need something accessible to most people. Majapahit isn't as accessible as Indonesia similarly to how Gupta or Maghada or even Mughals aren't as accessible as India. Whether you agree or not of course is another matter, but that's where the devs' logic stands.
Lol, I can't believe Canada is like the second most chosen here.
Well, I am Canadian, but we didn't really do that much at all. But I'd like to play it for well, I am a Canadian, lol.
I said earlier a Canadian or Australian civ would strictly be 'fan service'. Absolutely no offense intended, but neither civilization have contributed greatly or had a turn in the spot light on the world stage in a way that warrants a dedicated civ. I like Canada and Australia, but their inclusion over other civs don't make a lot of sense to me.
Sure, but like what I said, the concept of Indonesia never existed at that time; there wasn't any "Indonesia." If Firaxis is trying to channel the Indonesian civilization with the political idea of the contemporary, then it's totally against what Majapahit was. Modern Indonesia is a unitary republic, with clearly defined sovereign powers and boundaries that reach up to the middle portion of New Guinea. Majapahit, on the other hand, is more loose and is based on patronage among lesser kingdoms, rajahnates and trade outposts. Its influence is more fluid and the extent only reached until the coastal areas of present-day Irian Jaya (West Guinea); however, it also reached southern portions of Thailand, Borneo and the Philippines.
Not to mention blob civs like Polynesia (includes everything from Hawaii to the Maori people) to Shoshone (includes both the Shoshone and Comanche tribes)
I don't see why Indonesia is constantly singled out in this regard when they are just as culturally and historically connected as the other civs with modern names
I love the fact that Canada is leading the vote despite everybody not wanting it in.
Probably partly because Indonesia is seen as an essentially Dutch creation rather than an indigenous entity, so it gets thrown in the same basket as other "post-colonial" civs (as alluded to in the complaint above that points to its European-derived modern governance),
Probably partly because Indonesia is seen as an essentially Dutch creation rather than an indigenous entity, so it gets thrown in the same basket as other "post-colonial" civs (as alluded to in the complaint above that points to its European-derived modern governance), and also partly because of people wanting a specifically Majapahit civ. India gets the same kind of flak, for both reasons - it's a colonial creation in the form represented, and many people want the Mughals.
Indonesia is in fact much truer to Majapahit than India is to the Mughals by having its UU, UB and leader all from the Majapahit period (and a UA that applies to both pre- and colonial periods).
Personally I don't care about the civ name (I often point out that it's a bizarre anachronism, but I don't lobby for renaming Siam because that's not the civ primarily represented in-game), but I would have much preferred a Majapahit-era city list.