Which civs are the most fun to play?

Which civs are the most fun to play for you personally?

  • America

    Votes: 5 4.6%
  • Arabia

    Votes: 17 15.6%
  • Australia

    Votes: 32 29.4%
  • Aztec

    Votes: 25 22.9%
  • Brazil

    Votes: 11 10.1%
  • China

    Votes: 11 10.1%
  • Egypt

    Votes: 5 4.6%
  • England

    Votes: 13 11.9%
  • France

    Votes: 4 3.7%
  • Germany

    Votes: 15 13.8%
  • Greece/Pericles

    Votes: 10 9.2%
  • Greece/Gorgo

    Votes: 10 9.2%
  • India

    Votes: 5 4.6%
  • Japan

    Votes: 7 6.4%
  • Kongo

    Votes: 10 9.2%
  • Macedon

    Votes: 8 7.3%
  • Norway

    Votes: 8 7.3%
  • Persia

    Votes: 7 6.4%
  • Poland

    Votes: 7 6.4%
  • Rome

    Votes: 28 25.7%
  • Russia

    Votes: 18 16.5%
  • Scythia

    Votes: 13 11.9%
  • Spain

    Votes: 2 1.8%
  • Sumer

    Votes: 10 9.2%

  • Total voters
    109
  • Poll closed .
The OP asked and emphasized which civ is the most fun to play, not which civ is the best, and it seems that most of the replies are answering the other question.

I'm gonna go with three civs that I rarely play because I feel they definitely satisfy the "fun" criteria but I rarely play them because I consider all mid-tier or lower.

1.) Cleopatra- I find it very interesting that some civs get bonuses to building wonders and some civs get a bonus to building districts, but Cleopatra is the only civ that gets a bonus to both. Furthermore, the civs that get bonuses to building wonders (China and France) only get that bonus during specific eras, whereas Cleopatra is the only civ that gets a wonder bonus for all eras, provided the wonder can be built along a river. Also the floodplain thing is pretty neat, food in the desert seems to be all or nothing, either you have so many floodplains that the city just grows into more growth, or the city can't grow at all. For the former situation, she can get some yields out of those tiles other than additional food with sphinxes, which most other civs can't do because farms are the only standard improvement for FPs and even most unique improvements are blocked by FP terrain. Or you could use those tiles for wonders, which other civs can't do.... simply more options. Finally, while it's well established that internal trade routes are better than external trade routes, her bonus of +4 gold is nothing shabby, especially once the foreign territories start getting their districts built. Her bonus in combination with the external trade route card in combination with the Kumasi suzerein bonus leads to some pretty interesting yields from city-state TRs.

2.)Russia- to found a religion or not to found a religion? Is it worth the investment? The answer is generally a very reluctant "no", but in the case of Russia it's an overwhelming "yes." For half the price, you get a district that produces double the prophet points, effectively quadrupling your ability to found a religion. Then you get to enjoy the bonuses of a religion like more housing, better city-state type bonuses (my favorite) or more gold, and combat bonuses when the troll near you attacks. Also, having a strong religious game means having a strong culture game since the lavra produces 1 of each of the artist cass great people points, you just build a lavra in every city and only build theaters when you need to house the great works that your holy sites provided. Finally, tundra tiles effectively become unfarmable plains with a faith bonus, so as long as the city can be fed it can become one of your most productive cities that also adds a great faith boost and, here's the kicker, it's an unattractive city location for other players... I bet this is incredible in multiplayer since you're usually the least attractive option to attack.

3.) Pericles- as alluded to earlier, I just love the city state bonuses, particularly the trade CS type bonus and the suzerein bonus of, in my order of preference, Kumasi/Carthage (the combo is insane), Buenos Aires, Stockholm, Zanzibar, and Non Midal. The fact that in addition to the type bonus AND the suzerein bonus there's an additional PERCENTAGE bonus to your CULTURE! mind... blown.
 
I personally enjoy...
Scythia - Easy early game and those double units are nice. As well as the healing bonus. Powerful military civ.

France - Perfect culture victory. Easy Diplomacy. Building wonders faster is very nice. I personally love the music but that's not really that important, but still nice.

China - Easy, fun. Early game is relatively easy in going for most victories. (Last time I played china it was a fast religious victory.) The Great Wall improvement is nice, as are the improved builders. I
combined builder bonuses using wonders, policies, and china's default boost to easily get up to each builder having like 7 charges.

Also I like england when I'm playing expansionist, especially when I create a realistic-isa scenario of the world when colonization. Lots of low level "tribal" enemy civs, and I just move in with sea dogs and muskets and colonize!
 
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I picked Spain because I like the synergy of their LA and UU. They do rely on getting a religion, which doesn't translate to higher difficulties, but with a little effort it's not too hard. The Conquistadors are the best part of Spain. they can get ridiculously strong with the +10:c5war: combat strength with religious units and Phillip's +4:c5war: combat strength against other religions. I don't care for the missions though, they suck and come too late. The continental trade boost is pretty solid in the early game if you get a favorable map.
 
Australia or Kongo as a peaceful player, Great Merchant/Writer spam as Kongo and 12f12p24g archaeological museums is awesome as is the 4 extra slots in the capital. Australia for the 100% production boost when DoW(happens all the time) and outback station spam and the music track.

I find warmongering games boring after half a dozen cities or so, I would probably pick Aztecs for that though i wouldn't finish the game for sure.

England are also pretty fun with 2 trade slots per city and the 6 slot museums, pity I forgot to select England though they'd be 3rd on the list and 1st pick on a water map(which i rarely play)
 
Australia or Kongo as a peaceful player, Great Merchant/Writer spam as Kongo and 12f12p24g archaeological museums is awesome as is the 4 extra slots in the capital. Australia for the 100% production boost when DoW(happens all the time) and outback station spam and the music track.

I find warmongering games boring after half a dozen cities or so, I would probably pick Aztecs for that though i wouldn't finish the game for sure.

England are also pretty fun with 2 trade slots per city and the 6 slot museums, pity I forgot to select England though they'd be 3rd on the list and 1st pick on a water map(which i rarely play)

You can change your vote. Just like I'm now swapping out Scythia for Macedon.
 
On page 1, somebody wondered what civs will change with the expansion. My bet is that Japan will change drastically. Ot seemed that the devs wanted every district to have a unique counterpart at launch and Japan got a bonus to every dustrict that was left out.

I have to say, I really dig the civ designs overall in Civ VI. I don't have any of the DLC civs, but I think Macedon and Australia would crack my top 3 with their unique playstyles. I don't think I've played every civ, but it's very close.

Having said that, I only voted for 2 because they were so much more fun to me than the others.

Russia - I love land grab civs. The Shoshone were my favourite civ in V and that tradition is continuing here. Just wish the unique Holy Site going to Russia made more historical sense.

England - I really enjoy naval domination and England's free unit steamroll is ridiculously fun. I think they snowball better than any other civ and far later than most domination victories begin. It helps that Redcoats are stupidly strong for their era.

On the flip side, India has to be by fair the worst designed civ in the game. I absolutely hate their bonuses and never feel even a remote desire to play as them.
 
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England are also pretty fun with 2 trade slots per city
Hold on- Did England's RND evade the harbor nerf of no longer providing an extra trade route if the city already has a commercial hub? If so, that seems like (one of the countless) oversights in these patches, and drastically changes how England ranks compared to other civs... like moving from one of the bottom 5 in the game to possibly the best overall.
 
Hold on- Did England's RND evade the harbor nerf of no longer providing an extra trade route if the city already has a commercial hub? If so, that seems like (one of the countless) oversights in these patches, and drastically changes how England ranks compared to other civs... like moving from one of the bottom 5 in the game to possibly the best overall.

latest patch buffed RND to +1 slot even with a CH.
 
Speaking of civs that need to get tweaked in the expansions, I'm assuming that a second Russian leader will be added, with a capital in Moscow instead of St. Petersburg. Once that happens, hopefully they'll buff Peter's leader ability so that its competitive with the other Russian leader.

1 science/culture for every 3 techs you're behind and only from trade routes is really weak. Grand Embassy is a cool idea, but they should probably retool it so that it comes from diplomacy with more advanced civs, or increase the bonus. Even if I'm *really* behind 2-3 science from a trade route isn't enough to make a comeback on.

Edit: removed typo
 
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Speaking of civs that need to get tweaked in the expansions, I'm assuming that a second Russian leader will be added, with a capital in Moscow instead of St. Petersburg.

Why do you assume there will be a 2nd Russian leader? There are many others that
could (or should) be considered ahead of another Russian leader.
 
Why do you assume there will be a 2nd Russian leader? There are many others that
could (or should) be considered ahead of another Russian leader.

Civ 4 also had duplicate leaders, and Russia was one of the few countries in the game that had 3 different leaders. Russia has a lot of iconic leaders in world history. Not saying that they necessarily need it over other civs, just that it will probably happen at some point over Civ 6's lifespan. But that's not my main point, which is that Peter would feel more fun and meaningful to play if his TR bonuses were stronger.
 
Civ 4 also had duplicate leaders, and Russia was one of the few countries in the game that had 3 different leaders. Russia has a lot of iconic leaders in world history. Not saying that they necessarily need it over other civs, just that it will probably happen at some point over Civ 6's lifespan. But that's not my main point, which is that Peter would feel more fun and meaningful to play if his TR bonuses were stronger.
I have no problem with different leaders for Russia, or any other Civ.
I think it will be, and should be a very long way down in priority. I can
see a mod creating one well before an official version. Just a guess, of
course.
 
Hold on- Did England's RND evade the harbor nerf of no longer providing an extra trade route if the city already has a commercial hub? If so, that seems like (one of the countless) oversights in these patches, and drastically changes how England ranks compared to other civs... like moving from one of the bottom 5 in the game to possibly the best overall.

Last patch they specifically changed it so that you can get a trade route from a commercial hub and another one from a RND.
 
Speaking of civs that need to get tweaked in the expansions, I'm assuming that a second Russian leader will be added, with a capital in Moscow instead of St. Petersburg. Once that happens, hopefully they'll buff Peter's leader ability so that its competitive with the other Russian leader.

1 science/culture for every 3 techs you're behind and only from trade routes is really weak. Grand Embassy is a cool idea, but they should probably retool it so that it comes from diplomacy with more advanced civs, or increase the bonus. Even if I'm *really* behind 2-3 science from a trade route isn't enough to make a comeback on.

Edit: removed typo
I think he has a rather weak Leader Unique Ability to not make Russia OP. It's not like the civs are really balanced (and probably never will be), but I can see this kind of thinking was happening when they created the civs.
I seem to be in the minority with this, but I really hope more alternative leaders are the last thing that occurs in civ VI. I hope that Gorgo is just there to show the possibility and encourage modders, but Firaxis themselves will only rarely revert to this mechanic. And if so, not add leaders to existing civs, but add civs that come with multiple leaders (Italy). More content is always nice, but I'd rather have new civs and new mechanics.
 
I think he has a rather weak Leader Unique Ability to not make Russia OP. It's not like the civs are really balanced (and probably never will be), but I can see this kind of thinking was happening when they created the civs.
I seem to be in the minority with this, but I really hope more alternative leaders are the last thing that occurs in civ VI. I hope that Gorgo is just there to show the possibility and encourage modders, but Firaxis themselves will only rarely revert to this mechanic. And if so, not add leaders to existing civs, but add civs that come with multiple leaders (Italy). More content is always nice, but I'd rather have new civs and new mechanics.

I almost replied to this thread earlier saying the exact same thing about the OP thing. But I've said it before in a post, so didn't. Glad you did.

I still stand behind that position. Russia is an absolute monster regardless of what victory condition you go for. I too would love to see Catherine come back, fat or skinny, but man, what ability would they give her?
 
I almost replied to this thread earlier saying the exact same thing about the OP thing. But I've said it before in a post, so didn't. Glad you did.

I still stand behind that position. Russia is an absolute monster regardless of what victory condition you go for. I too would love to see Catherine come back, fat or skinny, but man, what ability would they give her?

Horseback Riding as soon as you unlock the prerequisite tech.

...sorry.
 
Speaking of more Russian leaders, how about a Vladimir Putin leader. :) Has the ability to influence elections of other civs. I'm being silly here of course, especially since other civilizations don't have elections, we are leaders for 6000 years. On a serious note, he's proving to be one of Russia's strongest leaders, at least modern ones. To have that much influence on the world's largest superpower is impressive indeed. Of course we could always bring back a Stalin leader. It was a bit controversial even in Civ4's day, so not too likely that will happen. Most likely it would be Cathy again. Lenin might be interesting.
 
I've just completed my first game as Cyrus and I have to say, it was an absolute blast. Thematically, I'm all about ancient civilisations, and his bonuses are very good in combination with each other. I was able to stomp about 4-5 AIs in the classical, starting with Alexander (always feels good to wipe the smug look off his face) using about 6 immortals and a spearman. The +2 movement for surprise wars really is ridiculous, and the Immortals are essentially tanky archers, so those two put together makes for quite absurd units. After all that, I could just sit back making fantastic internal trade routes, which I normally use exclusively anyway, and Persia does them just a little bit better. I didn't really get much of a chance to use the Paradeizia, but I overall highly recommend Cyrus.

I also picked Gorgo and Trajan, again for thematic reasons, but I adore Trajan's infrastructure bonuses. I rarely get a chance to build monuments, which is a shame considering how good they are, but Trajan just gives you that extra bit of culture right from the start which can really help snowball your civics. The road ability is nice too, as that extra unit mobility early on is always helpful. The Legion is excellent on defence so very good against high difficulty AI, and the Bath is overall just a nice extra. I mostly like Rome because of how everything is just a little more convenient. As for Gorgo, her leader bonus is very good for snowballing early culture, Plato's Republic is the best +card UA in the game, the Hoplite is decent, and while I don't really care for the Acropolis, it's generally a very fun civ to play with.
 
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