Which conquest is your favorite?

Which conquests is your favorite?

  • Mesopotamia

    Votes: 47 5.4%
  • Rise of rome

    Votes: 195 22.4%
  • Fall of rome

    Votes: 29 3.3%
  • Middle ages

    Votes: 129 14.8%
  • Mesoamerica

    Votes: 41 4.7%
  • Age of discovery

    Votes: 80 9.2%
  • Sengoku-Sowrd of the shogun

    Votes: 132 15.1%
  • Napoleonic War

    Votes: 131 15.0%
  • WW2 in the pacific

    Votes: 88 10.1%

  • Total voters
    872
I love Rise of Rome, especially as Macedon and Rome, and I try to make it historically accurate, and it's one of the best ways to beat Persia and Carthage respectively. Napoleonic Europe was pretty fun too, but Fall of Rome was weird, I had to be the Visigoths to beat it (Sassanid Persians seems like cheating to me). Sengoku's very cool.
 
I like Middle Ages and RoR. I also like Napoleonic Europe because of all the MMP and other stuff going on...

I think, though, the Middle Ages is sort of unrealistic. The Byzantines still had southern Italy at the time, and a lot more land in Asia Minor.
 
Mesopotamia and Mesoamerica are too easy but fun. "Napoleonic Wars" is a great one if you just want to fight, while Age of Discovery is fun for those who are into expansionism. I'm not really into classifying CIV players as one type or another, that's silly. But so is this post.
 
Love playing the the rise of rome!
 
Dreadnought said:
I like Middle Ages and RoR. I also like Napoleonic Europe because of all the MMP and other stuff going on...

I think, though, the Middle Ages is sort of unrealistic. The Byzantines still had southern Italy at the time, and a lot more land in Asia Minor.

However, if they started with all that land, they would start and finish the game in 1st place, which obviously isn't historical either.
 
I'm currently playing Middle Ages as the Cordovans, and it's been my most favorite to date. Rise of Rome and Napoleonic war aren't bad, either, and WWII as China's pretty good.
 
Cuivienen said:
However, if they started with all that land, they would start and finish the game in 1st place, which obviously isn't historical either.

Maybe to counterbalance that, the Carolingian empire could have been kept whole, with Charlemagne still at the helm.
 
Excuse me, but mayb the Fall of Rome belongs to group 2? It's all about expansion, and I HATE!!! it, mostly because I would like to try my hand at playing either of the Roman Empires, but can't.
 
In reply to Dreadnought's post, the Byzantines had any real foothold in Italy during the 6th century, and they did not reconquer south-east Turkey until 900 or so AD, including Antioch (which starts, correctly, in the hands of the Abbasids). The one flaw that I have noticed in this scenario, is that a combination of low optimum cities and a forced Monarchy makes empire-building impossible on any practical level. Given that the Turks ended the Middle Ages owning lands from the Caspian sea to Algeria, I find the idea somewhat laughable the the Byzantines couldn't administer Antioch from Constantinople. What's up with the no ability to change Government? :confused:
 
You should be at least able to use Feudalism, but it should have some added benefits, like being able to sacrifice one population from a city to get a Crusader, and the Knights Templar wonder putting a Bank in every city (that's what the Knights Templar did, anyway).
 
My fav is Rise of Rome, and i think that earlier posts are correct the WWII scenario is intense, for a real challenge try beating it with China! Talk about Intensity In Ten Cities, Napoleonic is quite fun, very challenging as Prussia,The age of discovery is fun yet awkward,Mesoamerican is decent although warfare is very frustrating until you hit upper branches of tech tree, Mesopotamian is a blast i love playing as Mycenea,Fall of Rome i dont particularly care for,you should have the option to play as byzantines and i dont like the fact that the huns do not have a decent mounted unit! Sengoku i also dont care too much for solely because maybe im lazy but its hard to discern between the different civs, and also the vast tech tree is somewhat daunting, Middle ages is a riot because depending on what civ you play, its a completely different game, The viking civs rage!but i like Byzantines if only for geographical reasons. :cool:
 
Juz: Sengoku i also dont care too much for solely because maybe im lazy but its hard to discern between the different civs, and also the vast tech tree is somewhat daunting

I agree on the first part, communication is a pain because all the Civs are represented by flags in slightly different shades of green and yellow! However, I love the tech tree. My other problem with Sengoku (which is interesting and beautiful, although the AIs are absolutely powerless once you get to the mid tech tree) is that on such a huge map with no chance of RR, roads should be 1/4 movement like in RoR. That's my main beef with the Napoleon scenario too, but the time you march your troops from SW Spain and Gibralter to the Eastern Front the game's over.
 
Middle Ages is good but AI players are building too much cities. Danish cities in North Africa and Frank Cities near Middle Asia suck I think. It shuld be like the Napoleon scenario (no settlers and more original cities).
 
I haven't been through them all, so I'll just comment on the ones I've played, and as the civs I've played.

1. WWII (America, Japan) - Lot of fun if you like industrial era warfare. Japan's start can be overpowering in the hands of a human, but I like the way planning your unit moves just right gives you a good chance at several cities on the first turn, including Singapore. Nip infantry are a fun unit, but my favorite unit in the epic game is the marine, and doubly so in this scenario. With a few workers running around, Tokyo turns into a very productive city, as do a few on mainland Asia. If Japan has time to get these cities to max potential, they're nigh on unstoppable. I was mildly underwhelmed by America. It was still fun trying to stem the tide and buy some time for the mainland to produce, but the downtime once the Japanese fleet turtled at Saigon was a bit of a drag. Between amphibious attacks and hide and seek naval warfare, this one gets a 7/10.

2. Fall of Rome (Anglo-Saxons) - The Franks are a nice buffer state between you and Western Rome. I love the barbarism tech path and the scenario-specific units, but my favorite aspect is how they managed to create a map that really puts you in the scene and gives you the feel of a bloated, dying, though still formidable in direct confrontation, Rome that doesn't realize it yet. The fortresses and roads away from cities are a major part of that. I agree with the post above that the Huns should have a better mounted unit (maybe a three-move horseman), but that didn't affect my game much, since I basically used them as a diversion for my enemies until the game was pretty much won and I had a substantial force in Ukraine, having just wiped out the Ostrogoths, keeping one barracks city only, and decided the risk was almost nil, at which point I wiped them out. A very interesting aspect of this scenario is the free unit support. Because of it, I surprised myself by actually building defensive units for each city to free up my barb units for mayhem. Eight-city elimination fits this scenario like a glove. All in all, 8/10.

3. Napoleanic Europe (Britain, France) - Excellent scenario. If the AI knew how to handle amphibious invasions, it would be even better, but c'est la vie. The overall imbalance of the civs, unit for unit, is a nice aspect, and the diplomacy required worls well. Together, they build a wonderful pallette of strategic options and considerations. Set up a murderers row of cannon/grand batteries and frigates as France, and you can make sure Britain is unable to use the Channel very much. I did notice after the first fleet or two got hit with this, the AI began cutting its ship movements one tile short to stay out of artillery range. Normally, war weariness is my least favorite part of the game, but in this scenario, it somehow seems to fit, and even add to the fun. Maybe it was the motivation WW gave me to eradicate the British as the French and vice versa. While it would probably help to increase road movement to 4, as said above, my only real complaint is the AI razing cities. I understand why the option's available, and see where it could be useful, but it still irritates me in a no-settler game to see it happen. Still, I give this one an 8/10.

4. Age of Discovery (England, Spain) - Fun the first time because of the new concepts and units, though I was disappointed to find out the Sea Dog can't be used anonymously. With that being the case, England should have the option of building normal privateers. Fun the second time because of conquistadores in their element. It's amazing how quickly you can overrun the native civs with them. With Spain I deliberately abstained from continental conquest, so maybe I'll play it a third time and hit Portugal early to take Dias' Voyage. On the negative side, there's just too much potential treasure, and once you've seen the map one time, you should never be beaten to the hot spots. Hell, you can just settle the Caribbean, Central America and the South American coast and win easily. 6/10.

5. Rise of Rome (Rome) - All the others are nice, and have their own quirks to love, but this is the one I keep going back to. I'm currently playing it for the third time as Rome. Padua makes for a nice citizen pump to colonize the Balkans and Eastern Europe, and Pisae can serve the same function for Gaul and the Iberian Peninsula, but the real beauty of this one is the legions. I rarely use fortresses in the epic game, but I love parking about 4 legions outside, say, Carthago Novo, having three of them throw one up, and using that as a base of attack. They really help you control the road chokepoints. The tech tree is good, even if the Philosophy beeline seems to be a no-brainer. I saw the thread on Macedon/Persia, and have to mention that in my first game and the current one, Macedon fought them to a stalemate (should continue in this one, since they built Hadrian's Wall), and in the second game, Macedon had actually taken Asia Minor when I threw my lot in with them, cutting off the Macedonian attack and finishing Persia off myself. For anyone about to play this one for the first time, Temple of Artemis is pretty powerful here, since it doesn't expire. This is definitely my favorite conquest, 9/10.

EDIT: Meant to mention the rest of this, but forgot.

I've started the Middle Ages a couple of times, but for some reason just can't seem to get into it. Also started Sengoku once, didn't read up on regicide, and tried to take out a barb hut with my king. Oops :D. I've got a feeling if I could ever get over the hump with those two, I would enjoy them, but just can't seem to get there. Also tinkered with Mesopotamia for a few turns. Meh, building's not my thing. The ones I've finished though, except for AoD to an extent, have all kinds of replayability for me.
 
I'm playing Sengoku at the moment and don't seem to be able to hurry Sun Tzu - has anybody else come across this? I poped a GL and traded peace for Feudalism the same turn. As it seems to be a moderatly war orientated scenario, I want to build Sun Tzu - but the game will let me hurry other wonders, but not this one - any thoughts?
 
Good and funny analysis. A huge flaw in Napoleon (that worked out very well for me) is that you can cross the channel in one turn and unload your army outside of London before the Royal Navy can respond and obliterate your ships. Thus no need for the French to win sea supremecy, no Trafalgar or sea war of attrition, etc. If the Channel were that easy to cross, Napoleon would have conquered Britain (and Hitler too). Making the Channel wider might mess up the dimensions on the map, but it would make the Royal Navy relevant. Maybe ships should be slowed down instead.

Of course finishing the Brits off still means sinking those men'o'war or (more realistically) conquering Spain.
 
What I did, as the Brits, was blockade all of the fastest ways to the mainland and make the French try to curve to the outside. Then I annihilated them with men o' war, and used the Frigates from the Naval Academy to block off all of the French ports until I captured them.
 
a4phantom said:
Good and funny analysis. A huge flaw in Napoleon (that worked out very well for me) is that you can cross the channel in one turn and unload your army outside of London before the Royal Navy can respond and obliterate your ships. Thus no need for the French to win sea supremecy, no Trafalgar or sea war of attrition, etc. If the Channel were that easy to cross, Napoleon would have conquered Britain (and Hitler too). Making the Channel wider might mess up the dimensions on the map, but it would make the Royal Navy relevant. Maybe ships should be slowed down instead.

Of course finishing the Brits off still means sinking those men'o'war or (more realistically) conquering Spain.

I didn't see that as much of a flaw, since Britain can establish enough control of the Channel to prevent that, and it also means that, as Britain, it's crucial to take Boulogne quickly. Also, you've still got to either run the Portsmouth Gauntlet with your troop transports to get them there or build them all at Boulogne, which means a long wait before invading Britain. I'd rate it a slight flaw when the human is playing as France, not a flaw at all when the human is playing as Britain, and largely irrelevant as far as I can see when playing others. I don't think it's enough of a concern to slow ships down, which would make the Mediterranean aspect excruciating. The AI in that scenario is quite fond of blockading the Adriatic, so I know it's capable of such behavior.
 
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