Which empires are best for tall, especially multiplayer?

Are you still asking about MP or just in general?

Both of those civs (and Korea too btw) are extremely strong, pretty much in the top 5 best out there (according to the civilization elimination thread we had here).

Babylon is a science monster for sure.
Getting that initial academy planted so early is huge, and can definitely make the difference.
My biggest beef with Babylon is how much of a one trick pony they are.
They are basically best suited for science win. Sure, you can do domination with that science advantage too, but overall they seemed suited for science only really.
Their UA is insane; huge in MP where science basically is what wins games (though it's usually science to military advantage ftw).

Their bowmen lets you delay Construction, and their walls, meh. Useful in MP, sure, but overall, other than their UA they aren't that exciting.


Inca is my favorite civ, so i'm a bit biased.

I think they are pretty much the best civ overall out there, as they are strong in any victory condition. Also they are a lot of fun to play.

Their UA, normal movement on hills, is huge in war, initial scouting (without scouts), getting around, etc.
It means you have a huge defensive advantage, and it also means you can do things no one else can when on the offensive (assuming opponent has hills around).
This is a really enormous benefit in MP.

Maintenance-free roads on hills (half price railroads on hills) isn't game breaking, but it allows for getting those trades routes rolling without the GPT cost that's so important early on.

Slingers aren't really the best UU by any means.
I personally like them, and find it rather hilarious in MP when my silly neighbors declare war early and then try to kill my slingers that i use as front line units (since they often back away).
But they can be annoying too, especially if they survive to be upgraded, and i forget about their retreating ability and they retreat into worse situations :\

Terrace farms are just fantastic.
They turn bad locations for any other civs in the game into cities that grow like weeds with insane production.
Obviously you don't always have tons of mountains right beside your capital, but there are pretty much always some nearby, assuming normal maps with normal start biases.
The growth boosts i find work ridiculously well in tall games, with the extra production making wonders a lot easier to build.
In SP, Inca is my fave civ for cultural games because of this.

I don't believe you need to rush to construction either.
Definitely you want to get it unlocked for Terrace Farms soon enough, but unless you've settled only in places where your growth is from them, you shouldn't need to rush it. Keep in mind in MP you'd better have it researched to all but one turn anyway if you have close neighbors, as a CB rush early is deadly, even against the Inca if you don't have comparable defenders.

Inca doesn't really have an "ideal" victory condition. They can do it all.

Their growth is great for tall empires, letting you pump out science/culture.

Their benefits for war mean they do well taking over neighbors as well, and puppets are the best way to get any economy going in a hurry.

Very low road maintenance costs means they tend to have a lot more gold to spare, which only gets better over time. This can translate into more to spend on CSes for diplo, or whatever else you want to be spending it on.


As for MP, playing as Babylon, you will definitely have a target on your back, since you are the best civ out there for science, by far.
As the Inca, you'll have the opposite scenario going on usually, as most know how tough it is to attack on hilly terrain against a civ with hill terrain normal movement.

They are both great civs, but if i'm picking Inca vs. Babylon in MP, i'll take Inca every time.
In war, there's no real contest, and in MP there's always war if good players are playing (and even if not LOL).
 
Thanks for the nice info. I know it's silly to be so torn about something like this but...what can I do I guess?

I've still been trying both out, and I've found something that makes me dislike Inca somewhat. I played a couple multiplayer games as Inca now and both games I ended up with lots of hills and not a single mountain. The closest mountain I found in one game was 33 tiles away, the second game I ended up on an island without a single mountain anywhere that I could find for most of the game (I did find one later on, very far away, but way too late to do anything about it).

Babylon always works, you always get the science as long as you can plant the scientist. Inca, on the other hand, only gives you +1 food instead of +1 production if you have no mountains around. They seem to work brilliantly with even a single mountain around, but without any mountains they seem to be painfully slow to get moving.

Now, this could just be me not being good with Inca yet, but they seem to suffer badly without any mountains. They still get the hill bonus of course but I'm not sure that makes up for a 100% lack of mountains.
 
Yeah i suppose you can get unlucky with no mountains around.

I guess there are some prerequisites for Inca being great.

If it's any type of Islands-style map i wouldn't pick them.

Pangea/continents style i generally have mountains nearby, but there is some luck involved i guess.

I believe their start bias is hills only, so i'm not sure how it determines which hilly terrain they get placed on.

I should try rolling them with different maps and seeing how they get placed and if different map types possibly affect this more than others.


Babylon is very good, and better for science overall, no question, so probably a lot easier to do well with.
 
I think the biggest thing to look at is that Inca can always (post construction at least) have good production without sacrificing food, at least for the most part. Of course that's still dependent on how many hills you have, but hills are vastly easier to find than mountains so you would at least always have 1f2p tiles at the minimum, 2f2p once you have CS/Fertilizer.

I think it's going to come down to, at least for me, if I want to go pure science (which I tend to prefer) while having to squeeze a bunch of scientists into not very much space (too much science, not enough space! couldn't help it...) or have a steady production throughout the game. Both have different appeals, and with an ideal start, I actually think Inca would beat Babylon in a science game with their ability to utilize mountains without the normal penalty for settling near one that every other civ has. But that's with an ideal start.

Blarg :D
 
Babylon +50% GS bonus is factored in before any other bonuses from buildings (Garden, Heroic Epic, etc.) and things which is why it "feels" stronger than it seems.
 
I'm sure the Great Wall would be very useful in MP!
If you are playing a defensive game (like the OP describes), Himeji Castle would also come in handy and complements the Great Wall nicely!
 
I decided to roll a few (five) Incan continents/pangea starts to see how often you get screwed with no mountains.

3 of 5 times there were mountains very nearby, either by the cap, or good for secondary/tertiary cities.
2 of 5 times there were mountains, but basically in the AI's area, so settling in would be highly provoking to them.

One thing i'd suggest doing if you don't already if moving your settler.

With the hill movement being what it is, moving your warrior and settler takes fewer turns, and you can often move to a better location, closer to the luxs/strats/mountains in a few turns or less.

Obviously you will not have mountains right nearby every time, so there is some gambling involved.

Again, on Islands or water, Inca is not a civ i'd pick.


I kinda wish i'd done standard speed for my test maps as one of them i got El Dorado nearby, and the +8 faith wonder.
I took the +faith to natural wonders pantheon and got religion fast, and it was spreading like wildfire.
Admittedly a cheesy start, but Immortal AI gets lots of cheese to start anyway.

quick speed, got GL too (free Writing from ruin :D) :eek:
Spoiler :
 
I do move my settler, although I try to limit myself to 2-3 turns at most, otherwise I start to feel like I'm falling behind a little too much. Of course you can also get incredibly unlucky and have your settler sniped by barbarians, I had that happen once back when I first started.
 
Shoulda moved your Cusco settler one hex north to be by the mountain.

I already moved two tiles NW to settle where i did; was on coast originally.

And there's no hill river there, and on Immortal/MP i prefer hill river if at all possible, in this case, at the expense of the Observatory.
 
Well, been playing them all still, trying to get my feet wet, and something occurred to me that may end up making a difference as to which civ I should be focusing on. I turtle...a lot. I was wondering why my SV's were never very early and realized that I only normally have 3-4 other civs met, even in the 200 turn range, since my scouts tend to circle outward from my city to clear as much fog of war as possible. Obviously, this slows down my RA's in a big way. Of course it also means I get found by other civs less often which means they can't go to war with me.

So now I am left with some other things to consider, like which civ is best with the least RA's, as well as my culture path being possibly altered because of this.

I've always focused on getting the PT as soon as possible, as well as getting down the left side of the Rationalism tree, but it occurs to me that I may be putting a lot of effort into something I just don't need. I've seen plenty of games where I've had maybe 3 RA's the entire game and still won by a large margin, or at least with enough breathing room to not make me feel uncomfortable.

So first things first, which of the three (Bab, Korea, Inca) would be strongest with 0 RA's? Obviously my goal is to get as many as possible, but I assume 0.

Now, to Rationalism. If I plan on turtling as much as possible that leads me to think that Rationalism may not be the best route to take, or at least not filling it completely. Taking the first point in it would be important I think, the science bonus just from that opening the tree is significant. Going two down the left for the 17% boost from universities I would also think is important.

After that however, I am starting to think Freedom may be more beneficial, but I'm not sure if finishing freedom is going to give me enough benefit as late in the game as it would happen since I would be going 3 into rationalism. Freedom also doesn't benefit Babylon (my favorite currently) as much as it would Inca (more people for specialists) or Korea (already get a huge benefit from specialists). However, Babylon would have the most GS's planted to make use of Freedom's completion bonus.

So second thing, if I tend to not have an opportunity to produce a lot of RA's, should my culture paths change from the normal Tradition > Rationalism > Order-factories?

Yea, I like to over analyze things, I find this fun, can't help it. I love brain storming so much :D
 
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