Lexicus
Deity
Last night I was playing a game and a stack of siege only advanced on one of my cities. Same issue.
Do you have version 3.19 of BTS?
Last night I was playing a game and a stack of siege only advanced on one of my cities. Same issue.
Yep, only one I play. They never fixed the login on that. I can't believe you've never seen a stack of siege only in the game.
Way better chance than you think. At least for Civ5. Lots of people on CFC gave up on it really quickly and have extremely outdated ideas of what can be done with Civ5s concepts.So if the devs themselves have those kind of issues, what chance would modders have?
Meh, the AI always seems to struggle with any mod that messes with core mechanics of the game. I remember in the heyday of Civ 3 modding it was generally accepted that trying to get the AI to properly use some of the more innovative ideas was an effort in futility and the question of "can the AI use this properly?" was a question that should be largely ignored. Otherwise mods would have remained extremely narrow in their scope.
Thinking about it a bit, I think Civ5's greatest virtue is that it allows the underdog to have multiple ways to come back fighting. Earlier Civ games fully embrace the Unstable Equilibrium trope. In Civ4, a small empire needs to ready the pointy sticks, assuming it doesn't get crushed by stacks of doom. Situations like Thermopylae can be resolved by enough troops in the immediate battle area. Smaller nations have a tendency to become backward and have their peaceful victory options severely curtailed.
I find conquest in civ5 more than viable.And I think Civ 5 swung too far in the other direction. Now conquest is no longer a truly viable method of winning, which forces players to go for one of the peaceful victories. I get that Firaxis doesn't want Civ to be treated as a war game, but why not let players play it as a war game if they want to?
I find conquest in civ5 more than viable.
It's good to see IV winning the poll.