omnimutant
Warlord
Being a OCC whore, I have to go with Philosophical.



That's not quite true--the cheap walls count towards your power rating, so they may help stave off an invasion just by being there.
Now, before any sort of debate starts up, I'm out for a few hours. Have fun![]()
That's true, I'd forgotten about that.
I didn't really plan on this turning into a debate, I just was curious as to your reasoning. But yeah, it's really a matter of preference and I won't press this further.
Hm, itd be interesting to see if there was any correlation between the difficulty levels people played and what traits they liked.
One thing I'm noticing a lot is that a lot of deity players aren't such big fans of financial, and vastly favour SE... I still love Finanaical though - guess it's a sign that I'm not quite at that level yet
I'm working on Immortal (20%'ish win rate) and have Emperor at an 80%+ win rate. Huge/18 civs/big and small/islands mixed in/random climate are my settings.
You know, I do wonder though, why they left Pro/Org out of the game. I mean, by most peoples' standards, it's pairing a good trait with the worst trait, so it's not like it would have been considered overpowered... Though for me, it would be in the running for my favorite trait combo. Oh well - I hope they do patch in another Civ, but I won't hold my breath.
It is an odd omission. In fact, part of the reason I chose Darius for modding was because I thought Fin/Org is too strong a combo, and I like the Persian civ a lot, so it was partially a way of redeeming a leader I never otherwise played. I might try it with Mao like you said, though; I love pavillions.
On that note, I think a Cha/Cre leader would be a lot of fun.
One thing I'm noticing a lot is that a lot of deity players aren't such big fans of financial, and vastly favour SE...
I usually build a ton of wonders, so I chose Industrious
Hm, itd be interesting to see if there was any correlation between the difficulty levels people played and what traits they liked.
Anyhow, financial is a middle trait in my opinion. Good, strong, especially in the clasical to renaissance era, afterwards it's bonnus becomes marginal (once I made the count and it added 10% to my total comerce.. of course it's nice but not "overpowered" or "awesome" as many claim).
That's like saying praetorians are ok, but not overpowered because they still get destroyed by rifles.
The classical to renaissance era is the most important in the game. Teching well in that era can give you an advantage that can last the rest of the game.
I simply don't see this as is.
All units related traits will be much better considered in slower speeds.