Which map type works best with FfH

Alzara

Emperor
Joined
Jan 2, 2008
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Hey guys

I've been wondering, from your playing experiences, which map type works best on FfH.

To be more specific, which map type would work best with the following settings:-

Huge size
Raging barbarians
Barbarian world
Wildlands
Living world

I normally use big and small with island regions mixed in to have a sort of cool realism, but have been wondering if anything else works better?

Thanks

Al
 
I play that way using Sto's "full of resources" map script. (You don't have to add the extra resources.) It gives you control over the terrain, barbs, animals. The archipelago script is great for islands too.
 
I think that the best (and indeed only) map I play is Nikis-Knights', as it has all the Civs, and none are unfairly disadvantages, although this doesn't work well on less powerful computers. I generally find that the Fantasy map plays well, but I think you should give Nikis-Knights' map a try first if your computer can handle it.
 
I use mostly Inland sea, Great plains, Wheel, Ring, Big and Small.
 
I pretty much only play big and small with normal continent, islands, and island region separate settings.

This insures that you have one large landmass and several good sized islands, plus some smaller islands.
 
I've recently started playing inland sea, as that's a pretty fair map for everyone, and it keeps the game interesting once everyone is expanded.
 
A modified version of Great Plains that has more water and less desert. Also Lakes is a lot of fun.
 
Hey guys

I've been wondering, from your playing experiences, which map type works best on FfH.

To be more specific, which map type would work best with the following settings:-

Huge size
Raging barbarians
Barbarian world
Wildlands
Living world

I normally use big and small with island regions mixed in to have a sort of cool realism, but have been wondering if anything else works better?

Thanks

Al

Alzara, your game settings are exactly the same as mine were until recently. I only added Aggressive AI to get more wars, but it seldom works.

I always use the Fantasy Realm map. For options, I choose a Random Sea Level, Rational Resource placement, and Toroidal meaning the map has no edges.

I really enjoy the mostly land maps, although in this one you do get a few inland seas and lakes.

Recently, I have had to go back to Large from Huge maps as the time between turns in mid-late game (I play Epic speed) is just too long.

I like Nikis' map too, but I am stuck on the Fantasy Realm map with the default no. of AI civs.
 
I use the Planet Generator scrips to get HUGE worlds that can fit the 33 leaders and still have 2 spots open to the visitors.
 
Where can I get all of these cool sounding map scripts and stuff, and how do I use them?

Also, this planet generator sounds awesome. Where can I get that? A problem I forsee is that there are only 19 civs in FfH (not including infernals and mecurians). You must play with duplicates...

Al
 
I usually play a Huge Fractal map with random sea level. Fractal maps seem to create pretty interesting map shapes, and a huge map allows more civs in the game.
 
The most interesting games setting I have found. A recent discovery actually:

Standard size
Lakes map
High sea level
Temperate
cylindrical wrap
standard resources

All starting civs! (except illians since they're not complete)
barbarian world
raging barbarians
no tech brokering
agressive civs
And that one that makes lots of animals spawn.

Usually play on epic, with maybe a few other settings.

Basically this way you start on a map with a ring of barbarian cities around you, outside of that ring will be another civ. (they're all in the game). You have enough room to build 2-3 cities then battle the barbarians and the neighboring civs. AI seems to do alot better under these settings. There's lots of quick battles, AI seems to get more agressive by being crowded with a small amount of cities. Thus weak AI's die and large AI empires form.

I recomend it if you want a game with fast action, and more challenging AI. Though if you like exploring large vasts of empty boring animal filled terrian you'll be severly dissapointed.

cheers!
 
What? Nobody mentioning Highlands? My favorite by far - you get a good fantasy feel, with some truly spectacular (epic?) scenery, lots of hills and trees mean slow expansion and longer "survival" stage, and the terrain just seems appropriate to most of the civs.

On any other map, I always find myself playing the Khazad in the middle of a desert, or the Malakim in the freakin tundra.
 
Nikis-Knight's Erebus if 030 worked :rant:
 
I used to play exactly those settings with the addition of End of winter as I like the flavour of it, though it can upset your initial placement choice, as the proposed 2nd or 3rd city postion finally reveals itself to be desert :(

I would choose snaky continents (from Archipelago menu) and rocky terrain as this combo tends to provide bottlenecks and narrow passes which can turn out to be very strategic later.

I too then discovered "Creation" and that does it for me, the only prob with it is the world is flat and can't be circumnavigated, but that's far outweighed by the improved game experience.

Hat's off to Cephalo on that one :goodjob:
 
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