I haven't played any Civ IV in a good long time and I just can't imagine playing Civ IV without it being a FFH spin-off. Since I last played there's been a lot of developments of various modmods and I only have experience with vanilla and (very early) versions of Master of Mana. The things that I'm looking for:
1. AI that knows how to use the features of the game. If I'm the only one who's using cool feature X then I don't get a lot of excitement out of it. I don't require genius, just being able to see the stuff being used. This was my number one frustration with vanilla FFH a couple years back.
2. Weird random stuff, especially when I go out exploring. Gobs of unique terrain features would be wonderful as are more random events. Event chains would be glorious.
3. Big scary stompy barbarians. Having there be a real and significant danger of the barbarians wipe me out in any game is a must. I especially like anything that sends the barbarians at me in waves instead of as a constant drip.
4. Interesting interaction with the AI. The more I have to deal with different Civs in different ways and the less that the AI feels samey the better.
5. Combined arms. Both reasons for me to use a mix of units and to have AI that uses an interesting mix of units.
6. Expanded flavor for existing civs. Good stuff. I love unique hero units and whatnot. The more each civ plays differently the better.
7. Not tooooooooooooo much micromanagement. Makes me crazy it does.
Stuff I don't care so much about:
1. Balance. I'm not playing multiplayer so I don't care to much, I just adjust the difficulty.
2. The late game. I'm cursed with a short attention span, I really want to play the late game but I've always liked the first hundred turns of Civ the most the lovely black map and all of the newness.
3. Gobs of additional Civs. Cool but not necessary.
Many thanks!
Also any small mods that are good to add in as well as the big modpacks?
1. AI that knows how to use the features of the game. If I'm the only one who's using cool feature X then I don't get a lot of excitement out of it. I don't require genius, just being able to see the stuff being used. This was my number one frustration with vanilla FFH a couple years back.
2. Weird random stuff, especially when I go out exploring. Gobs of unique terrain features would be wonderful as are more random events. Event chains would be glorious.
3. Big scary stompy barbarians. Having there be a real and significant danger of the barbarians wipe me out in any game is a must. I especially like anything that sends the barbarians at me in waves instead of as a constant drip.
4. Interesting interaction with the AI. The more I have to deal with different Civs in different ways and the less that the AI feels samey the better.
5. Combined arms. Both reasons for me to use a mix of units and to have AI that uses an interesting mix of units.
6. Expanded flavor for existing civs. Good stuff. I love unique hero units and whatnot. The more each civ plays differently the better.
7. Not tooooooooooooo much micromanagement. Makes me crazy it does.
Stuff I don't care so much about:
1. Balance. I'm not playing multiplayer so I don't care to much, I just adjust the difficulty.
2. The late game. I'm cursed with a short attention span, I really want to play the late game but I've always liked the first hundred turns of Civ the most the lovely black map and all of the newness.
3. Gobs of additional Civs. Cool but not necessary.
Many thanks!
Also any small mods that are good to add in as well as the big modpacks?