Which mods do you reccomend?

My default game anymore is Legends of Revolutions, except to be honest I turn the revolutions off - I love the new units and the graphics (bug/bat stuff) but the revolutions aspect itself always frustrated me... :)

I still play FFH2 occasionally, too - but that one seems very dependent on starting location for me, so I feel like I'm more at the mercy of the RNG.

I never liked the revolutions component, myself. I agree, it's frustrating. I usually won't play a mod that has the rev component if I can't turn it off.
 
Personally I like the basic concept of revolutions, but think that the modifiers need some fine-tuning to be less frustrating. In my modmod of LoR I reduced negative influences of certain civics while being more generous with positive modifiers. My buffs to Despotism and Hereditary Rule alone stopped expansion in the early game from being an excruciating exercise in patience while still discouraging too heavy REXing.
 
My default game anymore is Legends of Revolutions, except to be honest I turn the revolutions off - I love the new units and the graphics (bug/bat stuff) but the revolutions aspect itself always frustrated me... :)

I still play FFH2 occasionally, too - but that one seems very dependent on starting location for me, so I feel like I'm more at the mercy of the RNG.

Have you tried an Earth 18+ or GEM yet for FFH II Jeff? Definitely was a fun game the last time I did that. Played as the Elohim and started where Egypt would be. All that desert, so many adepts with alteration spells :)
 
Right now I'm in my second month of playing a Caveman To Cosmos (C2C) game (huge map, Emperor, 14 civs). I've made it to 1856 and I've just defeated Curtin (Australia). I like the mod but it's really, really big. I've got a fast box with 10 gig of RAM and Windoze 7. I wouldn't try it with anything less and I have had MAP failure already.

Wow..I thought that 8gb ram should be sufficient :eek: I started a new game last week...gigantic map with 14 civs...after 1200 turns game runs smoothly...but Im still in prehistoric era (well almost in ancient). What version of game you are running?
 
Wow..I thought that 8gb ram should be sufficient :eek: I started a new game last week...gigantic map with 14 civs...after 1200 turns game runs smoothly...but Im still in prehistoric era (well almost in ancient). What version of game you are running?

8GB is sufficient. Civ4 is a 32-bit program and can't use more than 4Gb for itself even on a 64-bit version of Windows. The best you can do is 4GB for the game plus as much as the rest of what your computer is doing at the time wants, which is normally well under 4GB. On a 32-bit version of windows Civ4 can't use more than 3GB of memory, and allows more than 2GB only by fiddling with operating system settings.

That extra GB (or 2) buys you a lot of space for extra things which is why large mods work better on 64-bit Windows. C2C is the largest mod but although it has many improvements to the DLL (many of which no other mod has) which reduce the game's memory consumption, that reduction is overpowered by the huge increase in content.

On that Gigantic size map (and any bigger size, and probably at least 1 size smaller) you will eventually have it run out of memory, giving you a MAF (Memory Allocation Failure) type error as it crashes. You will only be able to continue by activating the viewport feature of C2C which lies to the Civ4 graphics engine about how big the map is so that it only works with part of the map at a time.
 
8GB is sufficient. Civ4 is a 32-bit program and can't use more than 4Gb for itself even on a 64-bit version of Windows. The best you can do is 4GB for the game plus as much as the rest of what your computer is doing at the time wants, which is normally well under 4GB. On a 32-bit version of windows Civ4 can't use more than 3GB of memory, and allows more than 2GB only by fiddling with operating system settings.

Having more than 4 GB is nice for playing, though. BTS can use the full 4 GB as you said, while the OS and all of the overhead lives in the rest of memory. It's really nice for modding too, since you can have all of the files open (even Visual Studio for the SDK) when you test things, even late game.
 
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