Which Monster of Mythology would win in a Battle Royale?

Who would win?

  • Chimera

    Votes: 3 4.8%
  • Scylla

    Votes: 0 0.0%
  • Oni

    Votes: 0 0.0%
  • Gorgon

    Votes: 4 6.5%
  • Kappa

    Votes: 0 0.0%
  • Hydra

    Votes: 6 9.7%
  • Cyclops

    Votes: 0 0.0%
  • Mermen

    Votes: 0 0.0%
  • Minotaur

    Votes: 1 1.6%
  • Basilisk

    Votes: 9 14.5%
  • Djinn

    Votes: 4 6.5%
  • Golem

    Votes: 5 8.1%
  • Gryphon

    Votes: 1 1.6%
  • Hippocampus

    Votes: 1 1.6%
  • Hippogryph

    Votes: 0 0.0%
  • Lamia

    Votes: 0 0.0%
  • Lycanthrope

    Votes: 2 3.2%
  • Pegasus

    Votes: 1 1.6%
  • Phoenix

    Votes: 3 4.8%
  • Rukh

    Votes: 0 0.0%
  • Banshee

    Votes: 0 0.0%
  • Familiar

    Votes: 0 0.0%
  • Naga

    Votes: 0 0.0%
  • Teng

    Votes: 0 0.0%
  • Radioactive Monkey!

    Votes: 22 35.5%

  • Total voters
    62
azzaman333 said:
Giant Death Robots aren't monsters, they are robots. Once you bring robots into the equation, the GDR's are indestrucable (except vs another GDR).

And they aren't mythological, so that eliminates them from the running :p
 
None, all of them have been squashed by God :p.
 
Cheezy the Wiz said:
But he's not mythological, now is he?
Well, how am I suppost to chose? Most of them are Greek Mythologies (or something). Nothing that pretains to Shinto Mythology (Other than Oni)
 
It's a tough call between the Gorgon, the basilisk, and the djinn. I'd say the Gorgon is more deadly than the basilisk. It has the same basic power, but it can also do things a human would do. A Gorgon could shoot you with a bow, or lob molotov cocktails, making it so that if you tried to see it indirectly, you won't be able to protect yourself properly. Furthermore, the Gorgon is one of the few foes capable of taking on a basilisk. The Gorgan can close its eyes. If the (stupid) basilisk looks at it, it turns to stone, because it's the Gorgon's face, not its eyes, that do the trick. Then there's the djinn. If it was smart enough to go around blindfolded, its invisibility would be decisive. That would let it take on everything, including the basilisk and the Gorgon, provided it can kill without needing to see its target.
 
Sidhe said:
Tarrasque
Climate/Terrain: Any land
Frequency: Unique
Organization: Solitary
Activity Cycle: See below
Diet: Omnivore
Intelligence: Animal (1)
Treasure: See below
Alignment: Nil
No. Appearing: 1
Armor Class: -3
Movement: 9, Rush 15
Hit Dice: 300 hp (approx. 70 HD)
THAC0: -5
No. of Attacks: 6
Damage/Attack: 1-12/1-12/2-24/5-50/1-10/1-10
Special Attacks: Sharpness bite, terror
Special Defenses: See below
Magic Resistance: Nil
Size: G (50' long)
Morale: Champion (15)
XP Value: 107,000

The legendary tarrasque, for there is fortunately only one known to exist, is the most dreaded monster native to the Prime Material plane. The creature is a scaly biped with two horns on its head, a lashing tail, and a reflective carapace.

Combat: The tarrasque is a killing machine and when active (see below) eats everything for miles around, including all animals and vegetation. Normal attacks are with its two forelimb claws (1d12 points of damage each), a sweeping tail lash (2d12 points of damage), a savage bite (5d10 points of damage plus acts as a sword of sharpness, severing a limb on a natural attack roll of 18 or better), and two thrusting horn attacks (1d10 points of damage each).
Once every turn, the normally slow-moving tarrasque can rush forward at a movement rate of 15, making all horn attacks cause double damage and trampling anything underfoot for 4d10 points of crushing damage.
The mere sight of the tarrasque causes creatures with less than 3 levels or Hit Dice to be paralyzed with fright (no saving throw) until it is out of their vision. Creatures of 3 or more levels or Hit Dice flee in panic, although those of 7 or more levels or Hit Dice that manage to succeed with a saving throw vs. paralyzation are not affected (though they often still decide to run away).
The tarrasque's carapace is exceptionally tough and highly reflective. Bolts and rays such as lightning bolts, cones of cold, and even magic missiles are useless against it. The reflection is such that 1 in 6 of these attacks actually bounces directly back at the caster (affecting him normally), while the rest bounce off harmlessly to the sides and into the air.
The tarrasque is also immune to all heat and fire, and it regenerates lost hit points at a rate of 1 hit point per round. Only enchanted weapons (+1 or better) have any hope of harming the tarrasque. The Tarrasque is totally immune to all psionics.

Habitat/Society: It is fortunate that the tarrasque is active only for short periods of time. Typically, the monster comes forth to forage for a week or two, ravaging the countryside for miles around. The tarrasque then seeks a hidden lair underground and lies dormant, sleeping for 5d4 months before coming forth again. Once every decade or so, the monster is particularly active, staying awake for several months. Thereafter its period of dormancy is 4d4 years unless disturbed. The ratio of active to dormant states seems to be about 1:30.

Ecology: Slaying of the tarrasque is said to be possible only if the monster is reduced to -30 or fewer hit points and a wish is then used. Otherwise, even the slightest piece of the tarrasque can regenerate and restore the monster completely. Legend says that a great treasure can be extracted from the tarrasque's carapace. The upper portion, treated with acid and then heated in a furnace, is thought to yield gems (10d10 diamonds of 1,000 gp base value each). The underbelly material, mixed with the creature's blood and adamantite, is said to produce a metal that can be forged by master dwarven blacksmiths into 1d4 shields of +5 enchantment. It takes two years to manufacture each shield, and the dwarves aren't likely to do it for free.
It is hoped that the tarrasque is a solitary creation, some hideous abomination unleashed by the dark arts or by elder, forgotten gods to punish all of nature. The elemental nature of the tarrasque leads the few living tarrasque experts to speculate that the elemental princes of evil have something to do with its existence. In any case, the location of the tarrasque remains a mystery, as it rarely leaves witnesses in its wake, and nature quickly grows over all remnants of its presence. It is rumored that the tarrasque is responsible for the extinction of one ancient civilization, for the records of their last days spoke of a "great reptilian punisher sent by the gods to end the world."

Note: Creatures with a minus THAC0 can only be hit on a 1.

You forgot to research [Anabolic Synthesis] and [Chitinous Plating].
 
The highest challenge rating generic creature statted is the advanced/Pseudo-natural/lich/great wyrm prismatic dragon. A Tarrasque is a mote in the eye of the beast that it is.
 
Obviously the bird that can't die. Even if the monkey nukes the field, the bird will squak and rise from the radioactive goo in a more warm, glowing form.
 
Cheezy the Wiz said:
Scylla- as in "Scylla and Charybdis:" Scylla is pretty much a Hydra who's body is a stone, and CHarydbis is a huge whirlpool; they guard the Straits of Sicily
I thought Scylla was a woman who got turned into a monster with a snake like tail and dog heads around her waist.
 
Shaihulud said:
The only way to kill a phoenix permanently is with a wish spell, which a djinn should be capable of casting

too bad the basilisk turned him into stone before he could cast anything ! ;)
 
Masquerouge said:
Yay! Basilisk! Basilisk! Ha ha ha! :woohoo: I'm glad people show some common sense, especially in such a thread ;)

I still say the Phoenix would rule them all ;)
 
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