While we count the hours till release

Graethyenne

Chieftain
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Oct 25, 2014
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Here is my summary of the unique buildings & Districts, and which don't yet have unique versions yet. So any crazy speculation on what might replace the stuff not yet replaced? Or perhaps why some things seem untouched (like the entire commercial hub and all it's buildings)? I for one don't expect a spaceport replacement since the base version is so explicitly tied to the Science Victory Condition.

Basically the code below is this, a unique replacement is noted with a "-" and ";" separates buildings in a district neither/none of which have a unique yet.

So, what do *you* think is coming down the pike and where?

Aqueduct - Rome

Aerodome
Hanger; Airport

Campus
Library
Madrassa (University) - Arabia
Research Lab

Commercial Hub
Market; Bank; Stock Exchange

Entertainment Complex - Brazil
Tlachtli (Arena) - Aztec
Zoo; Stadium

Harbor - England
Lighthouse; Shipyard; Seaport

Holy Site - Russia
Shrine
Stave Church (Temple) - Norway
Enhanced Religion Building

Industrial Zone - Germany
Workshop
Electronics Factory (Factory) - Japan
Power Plant

Military Encampment
Barracks/Stable; Armory; Military Academy

Neighborhood - Kongo

Spaceport

Theater Square - Greece
Amphitheatre; Museum/Museam
Film Studio (Broadcast Center) - America
 
I would say we can rely on the fact that the Harbour is going to be a unique district for Carthage. As far as what it could provide them, I'm not sure. Naval production bonus? The ability to bombard enemy ships? Trade bonuses? I'm not even sure where to begin guessing.

If I remember correctly, historically, Their harbour was supposedly set up as two contained bodies of water shielded from the Mediterranean. The outer body was for trade and civilian traffic, then there was a division leading into the inner federal and military harbour. This way the warships could easily get prepared in safety and sail out ready for a fight if need be.

They also had some pretty fancy techniques with regards to how they built the keels of their ships or some such.

Edit: (oh my god I forgot about England :hammer2:, I wonder if we'll see multiple unique districts?)
 
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I would say we can rely on the fact that the Harbour is going to be a unique district for Carthage. As far as what it could provide them, I'm not sure. Naval production bonus? The ability to bombard enemy ships? Trade bonuses? I'm not even sure where to begin guessing.

If I remember correctly, historically, Their harbour was supposedly set up as two contained bodies of water shielded from the Mediterranean. The outer body was for trade and civilian traffic, then there was a division leading into the inner federal and military harbour. This way the warships could easily get prepared in safety and sail out ready for a fight if need be.

They also had some pretty fancy techniques with regards to how they built the keels of their ships or some such.

Edit: (oh my god I forgot about England :hammer2:, I wonder if we'll see multiple unique districts?)

I suspect we'll see Cothon the UI for Carthage.

Now, would it work better as a Unique replacement for Harbor, a replacement for Lighthouse/Shipyard, or a unique water improvement (we have none of those)?
 
The only districts that haven't gotten a UD are the commercial and campus districts. I would bet the Persians will get the bazaar as a UD, maybe this a boost to amenities, trade or luxury resources. Can't think of anything for the campus though, except for civs that are already done.
 
I made several Civ designs in the "Make a Civ Design" thread, and I tried to fill in these blanks first with as little crossover as possible. You also forgot the buildings in the city center (Monument, Granary, Water Mill, and Sewer) and various Walls (though I don't think any of those will have uniques)

I put designs I've already done in Pink, and guesses at what might work later in blue.

Monument - Ethiopia (Steele, like in Civ5)
Granary - Gran Columbia (Plaza Mayor, acts as an extra District for adjacency bonuses)
Water Mill - Ireland (Tide Mill, a type of water mill that stores the water at high tide and lets it out at low tide, the earliest of which have been found all over the coast of Ireland)
Sewer

Aqueduct - Rome

Aerodome
Hanger; Airport (Isn't this missing a building?)

Campus - Maya (Pyramid Complex, acts as a Campus that also gives Faith, and gets extra adjacency for Districts)
Library - Korea (Munmyo, an ancestral worship shrine to scholars of Confucius)
Madrassa (University) - Arabia
Research Lab - Sweden (Royal Academy, a group of state-sponsored universities that started Sweden's Scientific Revolution and are famous for choosing the winners of the Nobel prizes in Physics, Chemistry, Economics, and Literature)

Commercial Hub - Persia (Bazaar, culture equal to adjacency and amenities to both parties for active trade routes to/from this city)
Market - Siam (Floating Market, common in ancient times and a tourist attraction today)
Bank - either Switzerland (Swiss Bank, world-famous secret banks) or Florence (Medici Bank, which lended to all royalty of Europe and made the Medici family the richest in Europe)
Stock Exchange - if anything, Netherlands (East India Company, which is the first official Stock Exchange) but I expect them to have Polders now that the game can actually modify terrain

Entertainment Complex - Brazil
Tlachtli (Arena) - Aztec
Zoo - Austria (Opera House, unlocks early. Increases Great People and Specialist production in radius, extra slot for Music)
Stadium - if anything, Argentina (Pato Field, the national sport similar to horseball)

Harbor - England
Lighthouse - Portugal (Padrao, faith equal to Harbor adjacency, and cheaper tile purchases)
Shipyard - Carthage (Cothon, unlocks way earlier. When constructed, choose an adjacent land tile to turn into the Inner Harbor which provides amenities, an extra trade route, and doubles the naval units produced)
Seaport - if anything, Carib (Cruise Ship Port, which the Caribbean is world-famous for)

Holy Site - Russia
Shrine - Ottomans (Hammam, additional housing per adjacent district, and growth)
Stave Church (Temple) - Norway
Enhanced Religion Building

Industrial Zone - Germany
Workshop - Mali (Dust Mint, an administrative building where gold nuggets were traded to the state for an equal amount of gold dust. Nuggets were illegal, but dust was somewhat like currency)
Electronics Factory (Factory) - Japan
Power Plant

Military Encampment - Mongolia (Ger District, additional housing, project allows you to move the District, harvesting adjacent camp/pasture resources provides double yield)
Barracks - Zulu (Ikanda, like in Civ5)
Stable - Poland (Ducal Stable, like in Civ5)
Armory - Bulgaria (Fortress, which, when combined with the efficient light cavalry their opponents feared, kept the Bulgarian kingdom independent against the Romans, Byzantines, and Mongols)
Military Academy

Neighborhood - Kongo

Spaceport

Theater Square - Greece
Amphitheatre - Vietnam (Water Puppet Pond, Music slot and provides adjacency for farmed Rice and lakes)
Art Museum - Byzantium (Basilica, generates culture and faith for adjacent wonders and makes adjacent wonders produce faster)
Archaeological Museum (England, sorta)
Film Studio (Broadcast Center) - America
 
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