Symphony D.
Deity
So, given this book and it's conjectures:
Could it be concluded that the age old argument of "Are NESes Stories or Games" is decidedly conclusively in favor of "Game with story elements?"By and large, people dont play games because of the stories. The stories that wrap the games are usually side dishes for the brain. For one thing, its damn rare to see a game story written by an actual writer. As a result, they are usually around the high-school level of literary sophistication at best.
For another, since the games are generally about power, control, and those other primitive things, the stories tend to be so as well. This means they tend to be power fantasies. Thats generally considered to be a pretty juvenile sort of story.
The stories in most video games serve the same purpose as calling the über-checker a king. It adds interesting shading to the game but the game at its core is unchanged.
Remember - my background is as a writer, so this actually pisses me off. Story deserves better treatment than that.
Games are not stories. It is interesting to make the comparison, though:
- Games tend to be experiential teaching. Stories teach vicariously.
- Games are good at objectification. Stories are good at empathy.
- Games tend to quantize, reduce, and classify. Stories tend to blur, deepen, and make subtle distinctions.
- Games are external - they are about peoples actions. Stories (good ones, anyway) are internal - they are about peoples emotions and thoughts.
In both cases, when they are good, you can come back to them repeatedly and keep learning something new. But we never speak of fully mastering a good story.