isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
I voted no, not dumbed down. I'm not a "hardcore" player, which may be a mark of shame around here, but I think Civ IV is not quite as complex as people are saying. "Cluttered," certainly, but "complex"--at least "more complex than Civ V" I mostly disagree with.
I'm not saying there aren't things in Civ V I don't like. Mounted units defeat cities far too easily at the moment. The essence of "Domination" victories needs to be rethought. The AI needs some tweaks. Diplomacy needs to be much more transparent. Research and building costs need a shakedown. I think the Culture cost per extra city should be dropped from 30% penalty to 10%, OR grant us a policy/tech that eventually makes that change later in the game.
But Civ IV had its own problems. "Early religion or reroll" is, thank god, removed from the game. Same for the early mad rush to settle as a default strategy (because Policy bonuses for a small empire are much easier to acquire with just your starting city, under some strategies it actually pays to wait to net a few good policies/eras before expanding.) The AI actually attempts Culture Victories now--it didn't in Civ IV until BTS.
With policies specifically, what I think needs to happen is we need to earn "respec" points. Perhaps one per great person generated. Or perhaps a great person whose ability is to let you respec. Or you can respec any time during a Golden Age. I may look into modding that if there is interest in it and it proves doable.
Meanwhile I give this game a 7/10. Civ IV Vanilla was a 9/10 for me, so I did like it better, but most of my reasons for feeling that way are tied to the tech tree and buildings being much better balanced. The pathetic AI is a major concern as well, of course, although I much much prefer Civ V's 1UPT to the Civ IV stacks of death.
I'm not saying there aren't things in Civ V I don't like. Mounted units defeat cities far too easily at the moment. The essence of "Domination" victories needs to be rethought. The AI needs some tweaks. Diplomacy needs to be much more transparent. Research and building costs need a shakedown. I think the Culture cost per extra city should be dropped from 30% penalty to 10%, OR grant us a policy/tech that eventually makes that change later in the game.
But Civ IV had its own problems. "Early religion or reroll" is, thank god, removed from the game. Same for the early mad rush to settle as a default strategy (because Policy bonuses for a small empire are much easier to acquire with just your starting city, under some strategies it actually pays to wait to net a few good policies/eras before expanding.) The AI actually attempts Culture Victories now--it didn't in Civ IV until BTS.
With policies specifically, what I think needs to happen is we need to earn "respec" points. Perhaps one per great person generated. Or perhaps a great person whose ability is to let you respec. Or you can respec any time during a Golden Age. I may look into modding that if there is interest in it and it proves doable.
Meanwhile I give this game a 7/10. Civ IV Vanilla was a 9/10 for me, so I did like it better, but most of my reasons for feeling that way are tied to the tech tree and buildings being much better balanced. The pathetic AI is a major concern as well, of course, although I much much prefer Civ V's 1UPT to the Civ IV stacks of death.